void Engine::DebugDumpConnections()

in NearbyConnectionsCpp/app/src/main/cpp/NearbyConnection.cpp [684:702]


void Engine::DebugDumpConnections(void) {
  LOGI("Play Status Table Contents:");
  auto const_it = players_score_.begin();
  for (; const_it != players_score_.end(); ++const_it) {
    LOGI(
        "Player Info: endpoint_id(%s,%d), score(%d), connected(%s), "
        "native(%s), host(%s), Finished(%s)",
        const_it->first.c_str(), static_cast<int>(const_it->first.size()),
        const_it->second.score_, const_it->second.connected_ ? "true" : "false",
        const_it->second.is_direct_connection_ ? "true" : "false",
        const_it->second.is_host_ ? "true" : "false",
        const_it->second.finished_ ? "true" : "false");
    if (const_it->second.is_direct_connection_) {
      LOGI("Host Endpoint ID = %s",
           const_it->second.is_host_ ? "Debug_placeholder_id"
                                     : const_it->second.endpoint_id_.c_str());
    }
  }
}