GLboolean gl3stubInit()

in gles3jni/app/src/main/cpp/gl3stub.c [20:237]


GLboolean gl3stubInit() {
    #define FIND_PROC(s) s = (void*)eglGetProcAddress(#s)
    FIND_PROC(glReadBuffer);
    FIND_PROC(glDrawRangeElements);
    FIND_PROC(glTexImage3D);
    FIND_PROC(glTexSubImage3D);
    FIND_PROC(glCopyTexSubImage3D);
    FIND_PROC(glCompressedTexImage3D);
    FIND_PROC(glCompressedTexSubImage3D);
    FIND_PROC(glGenQueries);
    FIND_PROC(glDeleteQueries);
    FIND_PROC(glIsQuery);
    FIND_PROC(glBeginQuery);
    FIND_PROC(glEndQuery);
    FIND_PROC(glGetQueryiv);
    FIND_PROC(glGetQueryObjectuiv);
    FIND_PROC(glUnmapBuffer);
    FIND_PROC(glGetBufferPointerv);
    FIND_PROC(glDrawBuffers);
    FIND_PROC(glUniformMatrix2x3fv);
    FIND_PROC(glUniformMatrix3x2fv);
    FIND_PROC(glUniformMatrix2x4fv);
    FIND_PROC(glUniformMatrix4x2fv);
    FIND_PROC(glUniformMatrix3x4fv);
    FIND_PROC(glUniformMatrix4x3fv);
    FIND_PROC(glBlitFramebuffer);
    FIND_PROC(glRenderbufferStorageMultisample);
    FIND_PROC(glFramebufferTextureLayer);
    FIND_PROC(glMapBufferRange);
    FIND_PROC(glFlushMappedBufferRange);
    FIND_PROC(glBindVertexArray);
    FIND_PROC(glDeleteVertexArrays);
    FIND_PROC(glGenVertexArrays);
    FIND_PROC(glIsVertexArray);
    FIND_PROC(glGetIntegeri_v);
    FIND_PROC(glBeginTransformFeedback);
    FIND_PROC(glEndTransformFeedback);
    FIND_PROC(glBindBufferRange);
    FIND_PROC(glBindBufferBase);
    FIND_PROC(glTransformFeedbackVaryings);
    FIND_PROC(glGetTransformFeedbackVarying);
    FIND_PROC(glVertexAttribIPointer);
    FIND_PROC(glGetVertexAttribIiv);
    FIND_PROC(glGetVertexAttribIuiv);
    FIND_PROC(glVertexAttribI4i);
    FIND_PROC(glVertexAttribI4ui);
    FIND_PROC(glVertexAttribI4iv);
    FIND_PROC(glVertexAttribI4uiv);
    FIND_PROC(glGetUniformuiv);
    FIND_PROC(glGetFragDataLocation);
    FIND_PROC(glUniform1ui);
    FIND_PROC(glUniform2ui);
    FIND_PROC(glUniform3ui);
    FIND_PROC(glUniform4ui);
    FIND_PROC(glUniform1uiv);
    FIND_PROC(glUniform2uiv);
    FIND_PROC(glUniform3uiv);
    FIND_PROC(glUniform4uiv);
    FIND_PROC(glClearBufferiv);
    FIND_PROC(glClearBufferuiv);
    FIND_PROC(glClearBufferfv);
    FIND_PROC(glClearBufferfi);
    FIND_PROC(glGetStringi);
    FIND_PROC(glCopyBufferSubData);
    FIND_PROC(glGetUniformIndices);
    FIND_PROC(glGetActiveUniformsiv);
    FIND_PROC(glGetUniformBlockIndex);
    FIND_PROC(glGetActiveUniformBlockiv);
    FIND_PROC(glGetActiveUniformBlockName);
    FIND_PROC(glUniformBlockBinding);
    FIND_PROC(glDrawArraysInstanced);
    FIND_PROC(glDrawElementsInstanced);
    FIND_PROC(glFenceSync);
    FIND_PROC(glIsSync);
    FIND_PROC(glDeleteSync);
    FIND_PROC(glClientWaitSync);
    FIND_PROC(glWaitSync);
    FIND_PROC(glGetInteger64v);
    FIND_PROC(glGetSynciv);
    FIND_PROC(glGetInteger64i_v);
    FIND_PROC(glGetBufferParameteri64v);
    FIND_PROC(glGenSamplers);
    FIND_PROC(glDeleteSamplers);
    FIND_PROC(glIsSampler);
    FIND_PROC(glBindSampler);
    FIND_PROC(glSamplerParameteri);
    FIND_PROC(glSamplerParameteriv);
    FIND_PROC(glSamplerParameterf);
    FIND_PROC(glSamplerParameterfv);
    FIND_PROC(glGetSamplerParameteriv);
    FIND_PROC(glGetSamplerParameterfv);
    FIND_PROC(glVertexAttribDivisor);
    FIND_PROC(glBindTransformFeedback);
    FIND_PROC(glDeleteTransformFeedbacks);
    FIND_PROC(glGenTransformFeedbacks);
    FIND_PROC(glIsTransformFeedback);
    FIND_PROC(glPauseTransformFeedback);
    FIND_PROC(glResumeTransformFeedback);
    FIND_PROC(glGetProgramBinary);
    FIND_PROC(glProgramBinary);
    FIND_PROC(glProgramParameteri);
    FIND_PROC(glInvalidateFramebuffer);
    FIND_PROC(glInvalidateSubFramebuffer);
    FIND_PROC(glTexStorage2D);
    FIND_PROC(glTexStorage3D);
    FIND_PROC(glGetInternalformativ);
    #undef FIND_PROC

    if (!glReadBuffer ||
        !glDrawRangeElements ||
        !glTexImage3D ||
        !glTexSubImage3D ||
        !glCopyTexSubImage3D ||
        !glCompressedTexImage3D ||
        !glCompressedTexSubImage3D ||
        !glGenQueries ||
        !glDeleteQueries ||
        !glIsQuery ||
        !glBeginQuery ||
        !glEndQuery ||
        !glGetQueryiv ||
        !glGetQueryObjectuiv ||
        !glUnmapBuffer ||
        !glGetBufferPointerv ||
        !glDrawBuffers ||
        !glUniformMatrix2x3fv ||
        !glUniformMatrix3x2fv ||
        !glUniformMatrix2x4fv ||
        !glUniformMatrix4x2fv ||
        !glUniformMatrix3x4fv ||
        !glUniformMatrix4x3fv ||
        !glBlitFramebuffer ||
        !glRenderbufferStorageMultisample ||
        !glFramebufferTextureLayer ||
        !glMapBufferRange ||
        !glFlushMappedBufferRange ||
        !glBindVertexArray ||
        !glDeleteVertexArrays ||
        !glGenVertexArrays ||
        !glIsVertexArray ||
        !glGetIntegeri_v ||
        !glBeginTransformFeedback ||
        !glEndTransformFeedback ||
        !glBindBufferRange ||
        !glBindBufferBase ||
        !glTransformFeedbackVaryings ||
        !glGetTransformFeedbackVarying ||
        !glVertexAttribIPointer ||
        !glGetVertexAttribIiv ||
        !glGetVertexAttribIuiv ||
        !glVertexAttribI4i ||
        !glVertexAttribI4ui ||
        !glVertexAttribI4iv ||
        !glVertexAttribI4uiv ||
        !glGetUniformuiv ||
        !glGetFragDataLocation ||
        !glUniform1ui ||
        !glUniform2ui ||
        !glUniform3ui ||
        !glUniform4ui ||
        !glUniform1uiv ||
        !glUniform2uiv ||
        !glUniform3uiv ||
        !glUniform4uiv ||
        !glClearBufferiv ||
        !glClearBufferuiv ||
        !glClearBufferfv ||
        !glClearBufferfi ||
        !glGetStringi ||
        !glCopyBufferSubData ||
        !glGetUniformIndices ||
        !glGetActiveUniformsiv ||
        !glGetUniformBlockIndex ||
        !glGetActiveUniformBlockiv ||
        !glGetActiveUniformBlockName ||
        !glUniformBlockBinding ||
        !glDrawArraysInstanced ||
        !glDrawElementsInstanced ||
        !glFenceSync ||
        !glIsSync ||
        !glDeleteSync ||
        !glClientWaitSync ||
        !glWaitSync ||
        !glGetInteger64v ||
        !glGetSynciv ||
        !glGetInteger64i_v ||
        !glGetBufferParameteri64v ||
        !glGenSamplers ||
        !glDeleteSamplers ||
        !glIsSampler ||
        !glBindSampler ||
        !glSamplerParameteri ||
        !glSamplerParameteriv ||
        !glSamplerParameterf ||
        !glSamplerParameterfv ||
        !glGetSamplerParameteriv ||
        !glGetSamplerParameterfv ||
        !glVertexAttribDivisor ||
        !glBindTransformFeedback ||
        !glDeleteTransformFeedbacks ||
        !glGenTransformFeedbacks ||
        !glIsTransformFeedback ||
        !glPauseTransformFeedback ||
        !glResumeTransformFeedback ||
        !glGetProgramBinary ||
        !glProgramBinary ||
        !glProgramParameteri ||
        !glInvalidateFramebuffer ||
        !glInvalidateSubFramebuffer ||
        !glTexStorage2D ||
        !glTexStorage3D ||
        !glGetInternalformativ)
    {
        return GL_FALSE;
    }

    return GL_TRUE;
}