in teapots/common/ndk_helper/gl3stub.c [20:170]
GLboolean gl3stubInit() {
#define FIND_PROC(s) s = (void*)eglGetProcAddress(#s);
FIND_PROC(glReadBuffer);
FIND_PROC(glDrawRangeElements);
FIND_PROC(glTexImage3D);
FIND_PROC(glTexSubImage3D);
FIND_PROC(glCopyTexSubImage3D);
FIND_PROC(glCompressedTexImage3D);
FIND_PROC(glCompressedTexSubImage3D);
FIND_PROC(glGenQueries);
FIND_PROC(glDeleteQueries);
FIND_PROC(glIsQuery);
FIND_PROC(glBeginQuery);
FIND_PROC(glEndQuery);
FIND_PROC(glGetQueryiv);
FIND_PROC(glGetQueryObjectuiv);
FIND_PROC(glUnmapBuffer);
FIND_PROC(glGetBufferPointerv);
FIND_PROC(glDrawBuffers);
FIND_PROC(glUniformMatrix2x3fv);
FIND_PROC(glUniformMatrix3x2fv);
FIND_PROC(glUniformMatrix2x4fv);
FIND_PROC(glUniformMatrix4x2fv);
FIND_PROC(glUniformMatrix3x4fv);
FIND_PROC(glUniformMatrix4x3fv);
FIND_PROC(glBlitFramebuffer);
FIND_PROC(glRenderbufferStorageMultisample);
FIND_PROC(glFramebufferTextureLayer);
FIND_PROC(glMapBufferRange);
FIND_PROC(glFlushMappedBufferRange);
FIND_PROC(glBindVertexArray);
FIND_PROC(glDeleteVertexArrays);
FIND_PROC(glGenVertexArrays);
FIND_PROC(glIsVertexArray);
FIND_PROC(glGetIntegeri_v);
FIND_PROC(glBeginTransformFeedback);
FIND_PROC(glEndTransformFeedback);
FIND_PROC(glBindBufferRange);
FIND_PROC(glBindBufferBase);
FIND_PROC(glTransformFeedbackVaryings);
FIND_PROC(glGetTransformFeedbackVarying);
FIND_PROC(glVertexAttribIPointer);
FIND_PROC(glGetVertexAttribIiv);
FIND_PROC(glGetVertexAttribIuiv);
FIND_PROC(glVertexAttribI4i);
FIND_PROC(glVertexAttribI4ui);
FIND_PROC(glVertexAttribI4iv);
FIND_PROC(glVertexAttribI4uiv);
FIND_PROC(glGetUniformuiv);
FIND_PROC(glGetFragDataLocation);
FIND_PROC(glUniform1ui);
FIND_PROC(glUniform2ui);
FIND_PROC(glUniform3ui);
FIND_PROC(glUniform4ui);
FIND_PROC(glUniform1uiv);
FIND_PROC(glUniform2uiv);
FIND_PROC(glUniform3uiv);
FIND_PROC(glUniform4uiv);
FIND_PROC(glClearBufferiv);
FIND_PROC(glClearBufferuiv);
FIND_PROC(glClearBufferfv);
FIND_PROC(glClearBufferfi);
FIND_PROC(glGetStringi);
FIND_PROC(glCopyBufferSubData);
FIND_PROC(glGetUniformIndices);
FIND_PROC(glGetActiveUniformsiv);
FIND_PROC(glGetUniformBlockIndex);
FIND_PROC(glGetActiveUniformBlockiv);
FIND_PROC(glGetActiveUniformBlockName);
FIND_PROC(glUniformBlockBinding);
FIND_PROC(glDrawArraysInstanced);
FIND_PROC(glDrawElementsInstanced);
FIND_PROC(glFenceSync);
FIND_PROC(glIsSync);
FIND_PROC(glDeleteSync);
FIND_PROC(glClientWaitSync);
FIND_PROC(glWaitSync);
FIND_PROC(glGetInteger64v);
FIND_PROC(glGetSynciv);
FIND_PROC(glGetInteger64i_v);
FIND_PROC(glGetBufferParameteri64v);
FIND_PROC(glGenSamplers);
FIND_PROC(glDeleteSamplers);
FIND_PROC(glIsSampler);
FIND_PROC(glBindSampler);
FIND_PROC(glSamplerParameteri);
FIND_PROC(glSamplerParameteriv);
FIND_PROC(glSamplerParameterf);
FIND_PROC(glSamplerParameterfv);
FIND_PROC(glGetSamplerParameteriv);
FIND_PROC(glGetSamplerParameterfv);
FIND_PROC(glVertexAttribDivisor);
FIND_PROC(glBindTransformFeedback);
FIND_PROC(glDeleteTransformFeedbacks);
FIND_PROC(glGenTransformFeedbacks);
FIND_PROC(glIsTransformFeedback);
FIND_PROC(glPauseTransformFeedback);
FIND_PROC(glResumeTransformFeedback);
FIND_PROC(glGetProgramBinary);
FIND_PROC(glProgramBinary);
FIND_PROC(glProgramParameteri);
FIND_PROC(glInvalidateFramebuffer);
FIND_PROC(glInvalidateSubFramebuffer);
FIND_PROC(glTexStorage2D);
FIND_PROC(glTexStorage3D);
FIND_PROC(glGetInternalformativ);
#undef FIND_PROC
if (!glReadBuffer || !glDrawRangeElements || !glTexImage3D ||
!glTexSubImage3D || !glCopyTexSubImage3D || !glCompressedTexImage3D ||
!glCompressedTexSubImage3D || !glGenQueries || !glDeleteQueries ||
!glIsQuery || !glBeginQuery || !glEndQuery || !glGetQueryiv ||
!glGetQueryObjectuiv || !glUnmapBuffer || !glGetBufferPointerv ||
!glDrawBuffers || !glUniformMatrix2x3fv || !glUniformMatrix3x2fv ||
!glUniformMatrix2x4fv || !glUniformMatrix4x2fv || !glUniformMatrix3x4fv ||
!glUniformMatrix4x3fv || !glBlitFramebuffer ||
!glRenderbufferStorageMultisample || !glFramebufferTextureLayer ||
!glMapBufferRange || !glFlushMappedBufferRange || !glBindVertexArray ||
!glDeleteVertexArrays || !glGenVertexArrays || !glIsVertexArray ||
!glGetIntegeri_v || !glBeginTransformFeedback ||
!glEndTransformFeedback || !glBindBufferRange || !glBindBufferBase ||
!glTransformFeedbackVaryings || !glGetTransformFeedbackVarying ||
!glVertexAttribIPointer || !glGetVertexAttribIiv ||
!glGetVertexAttribIuiv || !glVertexAttribI4i || !glVertexAttribI4ui ||
!glVertexAttribI4iv || !glVertexAttribI4uiv || !glGetUniformuiv ||
!glGetFragDataLocation || !glUniform1ui || !glUniform2ui ||
!glUniform3ui || !glUniform4ui || !glUniform1uiv || !glUniform2uiv ||
!glUniform3uiv || !glUniform4uiv || !glClearBufferiv ||
!glClearBufferuiv || !glClearBufferfv || !glClearBufferfi ||
!glGetStringi || !glCopyBufferSubData || !glGetUniformIndices ||
!glGetActiveUniformsiv || !glGetUniformBlockIndex ||
!glGetActiveUniformBlockiv || !glGetActiveUniformBlockName ||
!glUniformBlockBinding || !glDrawArraysInstanced ||
!glDrawElementsInstanced || !glFenceSync || !glIsSync || !glDeleteSync ||
!glClientWaitSync || !glWaitSync || !glGetInteger64v || !glGetSynciv ||
!glGetInteger64i_v || !glGetBufferParameteri64v || !glGenSamplers ||
!glDeleteSamplers || !glIsSampler || !glBindSampler ||
!glSamplerParameteri || !glSamplerParameteriv || !glSamplerParameterf ||
!glSamplerParameterfv || !glGetSamplerParameteriv ||
!glGetSamplerParameterfv || !glVertexAttribDivisor ||
!glBindTransformFeedback || !glDeleteTransformFeedbacks ||
!glGenTransformFeedbacks || !glIsTransformFeedback ||
!glPauseTransformFeedback || !glResumeTransformFeedback ||
!glGetProgramBinary || !glProgramBinary || !glProgramParameteri ||
!glInvalidateFramebuffer || !glInvalidateSubFramebuffer ||
!glTexStorage2D || !glTexStorage3D || !glGetInternalformativ) {
return GL_FALSE;
}
return GL_TRUE;
}