in test-app/src/main/java/com/google/android/renderscript_test/IntrinsicLut3d.kt [31:81]
fun intrinsicLut3d(
context: RenderScript,
inputArray: ByteArray,
sizeX: Int,
sizeY: Int,
cubeArray: ByteArray,
cubeSize: Dimension,
restriction: Range2d?
): ByteArray {
val scriptLut3d: ScriptIntrinsic3DLUT = ScriptIntrinsic3DLUT.create(
context, Element.U8_4(
context
)
)
val builder = Type.Builder(context, Element.U8_4(context))
builder.setX(sizeX)
builder.setY(sizeY)
val arrayType = builder.create()
val inputAllocation = Allocation.createTyped(context, arrayType)
val outAllocation = Allocation.createTyped(context, arrayType)
inputAllocation.copyFrom(inputArray)
val intrinsicOutArray = ByteArray(sizeX * sizeY * 4)
val cubeTypeBuilder: Type.Builder =
Type.Builder(context, Element.U8_4(context))
cubeTypeBuilder.setX(cubeSize.sizeX)
cubeTypeBuilder.setY(cubeSize.sizeY)
cubeTypeBuilder.setZ(cubeSize.sizeZ)
val cubeType: Type = cubeTypeBuilder.create()
val cubeAllocation = Allocation.createTyped(context, cubeType)
cubeAllocation.copyFrom(cubeArray)
scriptLut3d.setLUT(cubeAllocation)
if (restriction != null) {
outAllocation.copyFrom(intrinsicOutArray) // To initialize to zero
val options = Script.LaunchOptions()
options.setX(restriction.startX, restriction.endX)
options.setY(restriction.startY, restriction.endY)
scriptLut3d.forEach(inputAllocation, outAllocation, options)
} else {
scriptLut3d.forEach(inputAllocation, outAllocation)
}
outAllocation.copyTo(intrinsicOutArray)
inputAllocation.destroy()
outAllocation.destroy()
cubeAllocation.destroy()
arrayType.destroy()
cubeType.destroy()
scriptLut3d.destroy()
return intrinsicOutArray
}