in RenderScriptMigrationSample/app/src/main/cpp/ImageProcessor.cpp [76:81]
std::unique_ptr<ImageProcessor> ImageProcessor::create(bool enableDebug,
AAssetManager* assetManager) {
auto processor = std::make_unique<ImageProcessor>();
const bool success = processor->initialize(enableDebug, assetManager);
return success ? std::move(processor) : nullptr;
}