in RenderScriptMigrationSample/app/src/main/cpp/VulkanContext.cpp [226:238]
std::optional<uint32_t> VulkanContext::findMemoryType(uint32_t memoryTypeBits,
VkFlags properties) const {
for (uint32_t i = 0; i < mPhysicalDeviceMemoryProperties.memoryTypeCount; i++) {
if (memoryTypeBits & 1u) {
if ((mPhysicalDeviceMemoryProperties.memoryTypes[i].propertyFlags & properties) ==
properties) {
return i;
}
}
memoryTypeBits >>= 1u;
}
return std::nullopt;
}