Future startGame()

in lib/pop_pop_win.dart [17:39]


Future<void> startGame() async {
  sendTiming('startGame');
  final stage = Stage(
    html.querySelector('#gameCanvas') as html.CanvasElement,
    options: StageOptions()
      ..backgroundColor = 0xb4ad7f
      ..transparent = true,
  );

  RenderLoop().addStage(stage);

  BitmapData.defaultLoadOptions.webp = true;

  //have to load the loading bar first...
  final resourceManager = ResourceManager()
    ..addTextureAtlas(
      'static',
      '$_assetDir/images/static.json',
    );

  await resourceManager.load();
  await _initialLoad(resourceManager, stage);
}