in lib/src/stage/game_element.dart [227:258]
void _startDartAnimation(List<Point> points) {
assert(points.isNotEmpty);
game_audio.throwDart();
for (var point in points) {
final squareOffset = _dartAnimationOffset +
Vector(SquareElement.size * point.x, SquareElement.size * point.y);
final dart =
FlipBook(_animations.getBitmapDatas('dart'), _frameRate, false)
..x = squareOffset.x
..y = squareOffset.y
..mouseEnabled = false
..play()
..addTo(_dartLayer);
dart.onComplete.listen((e) => dart.removeFromParent());
final shadow =
FlipBook(_animations.getBitmapDatas('shadow'), _frameRate, false)
..x = squareOffset.x
..y = squareOffset.y
..mouseEnabled = false
..play()
..addTo(_dartLayer);
shadow.onComplete.listen((e) => shadow.removeFromParent());
stage!.juggler
..add(dart)
..add(shadow);
}
}