in lib/src/stage/game_root.dart [29:50]
void onGameStateChanged(GameState value) {
final count = _eventCount[value] = (_eventCount[value] ?? 0) + 1;
gtag(
'event',
'game_event',
GTagAnalyticsEventOptions(
event_category: 'sample-pop_pop_win',
event_label: value.toString().split('.')[1],
value: count,
),
);
if (value == GameState.won) {
_gameElement.updateSquareState();
if (_gameElement.scoreElement!.bestTime == null ||
game.duration!.inMilliseconds <
_gameElement.scoreElement!.bestTime!) {
_gameElement.scoreElement!.bestTime = game.duration!.inMilliseconds;
}
game_audio.win();
}
}