void _animationDelay()

in lib/src/stage/game_element.dart [261:277]


void _animationDelay(FlipBook anim, SquareElement se, SquareState ss) {
  anim
    ..alpha = 1
    ..play();
  se.updateState();
  switch (ss) {
    case SquareState.revealed:
    case SquareState.hidden:
      game_audio.pop();
      break;
    case SquareState.bomb:
      game_audio.bomb();
      break;
    default:
    // noop
  }
}