in lib/src/audio.dart [30:42]
void _playAudio(String name) {
switch (name) {
case _pop:
final i = random.nextInt(8);
name = '$_pop$i';
break;
case _bomb:
final i = random.nextInt(4);
name = '$_bomb$i';
break;
}
resourceManager.getSoundSprite('audio').play(name);
}