in absl/strings/internal/escaping.cc [73:176]
size_t Base64EscapeInternal(const unsigned char* src, size_t szsrc, char* dest,
size_t szdest, const char* base64,
bool do_padding) {
static const char kPad64 = '=';
if (szsrc * 4 > szdest * 3) return 0;
char* cur_dest = dest;
const unsigned char* cur_src = src;
char* const limit_dest = dest + szdest;
const unsigned char* const limit_src = src + szsrc;
// Three bytes of data encodes to four characters of cyphertext.
// So we can pump through three-byte chunks atomically.
if (szsrc >= 3) { // "limit_src - 3" is UB if szsrc < 3.
while (cur_src < limit_src - 3) { // While we have >= 32 bits.
uint32_t in = absl::big_endian::Load32(cur_src) >> 8;
cur_dest[0] = base64[in >> 18];
in &= 0x3FFFF;
cur_dest[1] = base64[in >> 12];
in &= 0xFFF;
cur_dest[2] = base64[in >> 6];
in &= 0x3F;
cur_dest[3] = base64[in];
cur_dest += 4;
cur_src += 3;
}
}
// To save time, we didn't update szdest or szsrc in the loop. So do it now.
szdest = limit_dest - cur_dest;
szsrc = limit_src - cur_src;
/* now deal with the tail (<=3 bytes) */
switch (szsrc) {
case 0:
// Nothing left; nothing more to do.
break;
case 1: {
// One byte left: this encodes to two characters, and (optionally)
// two pad characters to round out the four-character cypherblock.
if (szdest < 2) return 0;
uint32_t in = cur_src[0];
cur_dest[0] = base64[in >> 2];
in &= 0x3;
cur_dest[1] = base64[in << 4];
cur_dest += 2;
szdest -= 2;
if (do_padding) {
if (szdest < 2) return 0;
cur_dest[0] = kPad64;
cur_dest[1] = kPad64;
cur_dest += 2;
szdest -= 2;
}
break;
}
case 2: {
// Two bytes left: this encodes to three characters, and (optionally)
// one pad character to round out the four-character cypherblock.
if (szdest < 3) return 0;
uint32_t in = absl::big_endian::Load16(cur_src);
cur_dest[0] = base64[in >> 10];
in &= 0x3FF;
cur_dest[1] = base64[in >> 4];
in &= 0x00F;
cur_dest[2] = base64[in << 2];
cur_dest += 3;
szdest -= 3;
if (do_padding) {
if (szdest < 1) return 0;
cur_dest[0] = kPad64;
cur_dest += 1;
szdest -= 1;
}
break;
}
case 3: {
// Three bytes left: same as in the big loop above. We can't do this in
// the loop because the loop above always reads 4 bytes, and the fourth
// byte is past the end of the input.
if (szdest < 4) return 0;
uint32_t in = (cur_src[0] << 16) + absl::big_endian::Load16(cur_src + 1);
cur_dest[0] = base64[in >> 18];
in &= 0x3FFFF;
cur_dest[1] = base64[in >> 12];
in &= 0xFFF;
cur_dest[2] = base64[in >> 6];
in &= 0x3F;
cur_dest[3] = base64[in];
cur_dest += 4;
szdest -= 4;
break;
}
default:
// Should not be reached: blocks of 4 bytes are handled
// in the while loop before this switch statement.
ABSL_RAW_LOG(FATAL, "Logic problem? szsrc = %zu", szsrc);
break;
}
return (cur_dest - dest);
}