in draw/impl.go [6400:6533]
func (q *Kernel) transform_Image_Image_Over(dst Image, dr, adr image.Rectangle, d2s *f64.Aff3, src image.Image, sr image.Rectangle, bias image.Point, xscale, yscale float64, opts *Options) {
// When shrinking, broaden the effective kernel support so that we still
// visit every source pixel.
xHalfWidth, xKernelArgScale := q.Support, 1.0
if xscale > 1 {
xHalfWidth *= xscale
xKernelArgScale = 1 / xscale
}
yHalfWidth, yKernelArgScale := q.Support, 1.0
if yscale > 1 {
yHalfWidth *= yscale
yKernelArgScale = 1 / yscale
}
xWeights := make([]float64, 1+2*int(math.Ceil(xHalfWidth)))
yWeights := make([]float64, 1+2*int(math.Ceil(yHalfWidth)))
srcMask, smp := opts.SrcMask, opts.SrcMaskP
dstMask, dmp := opts.DstMask, opts.DstMaskP
dstColorRGBA64 := &color.RGBA64{}
dstColor := color.Color(dstColorRGBA64)
for dy := int32(adr.Min.Y); dy < int32(adr.Max.Y); dy++ {
dyf := float64(dr.Min.Y+int(dy)) + 0.5
for dx := int32(adr.Min.X); dx < int32(adr.Max.X); dx++ {
dxf := float64(dr.Min.X+int(dx)) + 0.5
sx := d2s[0]*dxf + d2s[1]*dyf + d2s[2]
sy := d2s[3]*dxf + d2s[4]*dyf + d2s[5]
if !(image.Point{int(sx) + bias.X, int(sy) + bias.Y}).In(sr) {
continue
}
// TODO: adjust the bias so that we can use int(f) instead
// of math.Floor(f) and math.Ceil(f).
sx += float64(bias.X)
sx -= 0.5
ix := int(math.Floor(sx - xHalfWidth))
if ix < sr.Min.X {
ix = sr.Min.X
}
jx := int(math.Ceil(sx + xHalfWidth))
if jx > sr.Max.X {
jx = sr.Max.X
}
totalXWeight := 0.0
for kx := ix; kx < jx; kx++ {
xWeight := 0.0
if t := abs((sx - float64(kx)) * xKernelArgScale); t < q.Support {
xWeight = q.At(t)
}
xWeights[kx-ix] = xWeight
totalXWeight += xWeight
}
for x := range xWeights[:jx-ix] {
xWeights[x] /= totalXWeight
}
sy += float64(bias.Y)
sy -= 0.5
iy := int(math.Floor(sy - yHalfWidth))
if iy < sr.Min.Y {
iy = sr.Min.Y
}
jy := int(math.Ceil(sy + yHalfWidth))
if jy > sr.Max.Y {
jy = sr.Max.Y
}
totalYWeight := 0.0
for ky := iy; ky < jy; ky++ {
yWeight := 0.0
if t := abs((sy - float64(ky)) * yKernelArgScale); t < q.Support {
yWeight = q.At(t)
}
yWeights[ky-iy] = yWeight
totalYWeight += yWeight
}
for y := range yWeights[:jy-iy] {
yWeights[y] /= totalYWeight
}
var pr, pg, pb, pa float64
for ky := iy; ky < jy; ky++ {
if yWeight := yWeights[ky-iy]; yWeight != 0 {
for kx := ix; kx < jx; kx++ {
if w := xWeights[kx-ix] * yWeight; w != 0 {
pru, pgu, pbu, pau := src.At(kx, ky).RGBA()
if srcMask != nil {
_, _, _, ma := srcMask.At(smp.X+kx, smp.Y+ky).RGBA()
pru = pru * ma / 0xffff
pgu = pgu * ma / 0xffff
pbu = pbu * ma / 0xffff
pau = pau * ma / 0xffff
}
pr += float64(pru) * w
pg += float64(pgu) * w
pb += float64(pbu) * w
pa += float64(pau) * w
}
}
}
}
if pr > pa {
pr = pa
}
if pg > pa {
pg = pa
}
if pb > pa {
pb = pa
}
qr, qg, qb, qa := dst.At(dr.Min.X+int(dx), dr.Min.Y+int(dy)).RGBA()
pr0 := uint32(fffftou(pr))
pg0 := uint32(fffftou(pg))
pb0 := uint32(fffftou(pb))
pa0 := uint32(fffftou(pa))
if dstMask != nil {
_, _, _, ma := dstMask.At(dmp.X+dr.Min.X+int(dx), dmp.Y+dr.Min.Y+int(dy)).RGBA()
pr0 = pr0 * ma / 0xffff
pg0 = pg0 * ma / 0xffff
pb0 = pb0 * ma / 0xffff
pa0 = pa0 * ma / 0xffff
}
pa1 := 0xffff - pa0
dstColorRGBA64.R = uint16(qr*pa1/0xffff + pr0)
dstColorRGBA64.G = uint16(qg*pa1/0xffff + pg0)
dstColorRGBA64.B = uint16(qb*pa1/0xffff + pb0)
dstColorRGBA64.A = uint16(qa*pa1/0xffff + pa0)
dst.Set(dr.Min.X+int(dx), dr.Min.Y+int(dy), dstColor)
}
}
}