Summary: 68 instances, 61 unique Text Count // TODO: cancel, timeout 1 self.glview.multipleTouchEnabled = true; // TODO expose setting to user. 1 continue // TODO can tbl be queried for schemas to determine validity instead? 1 // TODO: have a field to hold what other buttons are down, for detecting 1 // TODO identify 0x3e, in bootstrap.xml this is the native lib name 1 // TODO: support inout parameters. 1 // TODO: store *gl.Context 1 // TODO: add a time.Time? 2 // TODO key.CodeRightGUI 1 // TODO drop this in favor of sort directly on Table 1 // TODO key.ControlRight 1 if x == nr.key.Resolve(tbl.pkgs[0].keyPool) { // TODO hard-coded pkg ref 1 // TODO: cache absolute transforms and use EngineFields.Dirty? 2 // TODO: do this for all build targets, not just linux (x11 and Android)? If 1 // TODO: compare a generation number to redrawGen for stale paints? 1 // TODO it's unclear how to query these 1 // TODO: generate this enum from fn.go. 1 // TODO: make not so slow. 1 // TODO: add gdbserver to apk? 1 // TODO: translate X11 expose events to shiny paint events, instead of 1 // TODO: return nmpkgs 1 // TODO: move the rest of these codes to constants in key.go 1 // TODO DataFraction needs it's own case statement. minSdkVersion identifies as DataFraction 1 // TODO: the comment above about concurrent calls isn't actually true: package 1 // TODO: move this into package sprite as Node.EngineFields.RelTransform?? 2 // TODO returning here does not write the assets/icon.png to the final assets output, 1 end *Namespace // TODO don't let this type be recursive 1 // TODO: separate TexDirty and TransformDirty bits? 1 n.EngineFields.Dirty = true // TODO: do we need to propagate dirtiness up/down the tree? 4 // TODO: can we get the actual vsync signal? 1 // TODO: prefix with k?, or use a class method? 1 // TODO encoding/xml does not enforce namespace prefix and manifest encoding in aapt 1 if attr.Value == nr.key.Resolve(tbl.pkgs[0].keyPool) { // TODO hard-coded pkg ref 1 // TODO: Support all array types 1 Sequence: 0, // TODO: button?? 1 // TODO: Support unicode characters 1 // TODO: set "glImage.Pix = nil"?? We don't need the CPU-side image any more. 1 // TODO decode styles 1 // TODO: does Android need this?? It seems to work without it (Nexus 7, 1 // TODO: generate this type from fn.go. 1 // TODO: store and restore the state across app restarts. 1 // TODO resource table should generate ids as required. 1 {1<<20 | 0x110, C.kVK_Command, key.ModMeta}, // TODO: missing kVK_RightCommand 1 // TODO: add a work queue 1 // TODO: Given we use runes outside the unicode space, should we provide a 1 // TODO: have a separate axis concept for wheel up/down? How does that relate 1 // TODO enforce TypedValue DataString constraint? 1 // TODO consider cases of multiple declarations of the same attr name that should return error 1 // TODO: replace by swapping out GLKViewController for a UIVIewController. 1 // TODO: add a Device ID, for multiple input devices? 2 // TODO: Use module.map files to precisely model the @import Module.Identifier 1 // TODO: merge the runInputQueue and mainUI functions? 1 // TODO: how does iOS map to these stages? What do cross-platform mobile 1 // TODO: is there a better way to distinguish the iPad Mini? 1 // TODO boxing data not strictly correct as binary repr isn't of Value. 1 panic("TODO only know how to handle DataIntDec type here") 1 // TODO: replace filters (and the Events channel) with a NextEvent method? 1 // TODO: add missing codes. 1 // TODO: make this an App method if we move away from an event channel? 1 // TODO: send lifecycle events when e.g. the X11 window is iconified or moved off-screen. 1 case ResXMLCharData: // TODO assure correctness 1