func encodeBlock()

in encode_other.go [112:238]


func encodeBlock(dst, src []byte) (d int) {
	// Initialize the hash table. Its size ranges from 1<<8 to 1<<14 inclusive.
	// The table element type is uint16, as s < sLimit and sLimit < len(src)
	// and len(src) <= maxBlockSize and maxBlockSize == 65536.
	const (
		maxTableSize = 1 << 14
		// tableMask is redundant, but helps the compiler eliminate bounds
		// checks.
		tableMask = maxTableSize - 1
	)
	shift := uint32(32 - 8)
	for tableSize := 1 << 8; tableSize < maxTableSize && tableSize < len(src); tableSize *= 2 {
		shift--
	}
	// In Go, all array elements are zero-initialized, so there is no advantage
	// to a smaller tableSize per se. However, it matches the C++ algorithm,
	// and in the asm versions of this code, we can get away with zeroing only
	// the first tableSize elements.
	var table [maxTableSize]uint16

	// sLimit is when to stop looking for offset/length copies. The inputMargin
	// lets us use a fast path for emitLiteral in the main loop, while we are
	// looking for copies.
	sLimit := len(src) - inputMargin

	// nextEmit is where in src the next emitLiteral should start from.
	nextEmit := 0

	// The encoded form must start with a literal, as there are no previous
	// bytes to copy, so we start looking for hash matches at s == 1.
	s := 1
	nextHash := hash(load32(src, s), shift)

	for {
		// Copied from the C++ snappy implementation:
		//
		// Heuristic match skipping: If 32 bytes are scanned with no matches
		// found, start looking only at every other byte. If 32 more bytes are
		// scanned (or skipped), look at every third byte, etc.. When a match
		// is found, immediately go back to looking at every byte. This is a
		// small loss (~5% performance, ~0.1% density) for compressible data
		// due to more bookkeeping, but for non-compressible data (such as
		// JPEG) it's a huge win since the compressor quickly "realizes" the
		// data is incompressible and doesn't bother looking for matches
		// everywhere.
		//
		// The "skip" variable keeps track of how many bytes there are since
		// the last match; dividing it by 32 (ie. right-shifting by five) gives
		// the number of bytes to move ahead for each iteration.
		skip := 32

		nextS := s
		candidate := 0
		for {
			s = nextS
			bytesBetweenHashLookups := skip >> 5
			nextS = s + bytesBetweenHashLookups
			skip += bytesBetweenHashLookups
			if nextS > sLimit {
				goto emitRemainder
			}
			candidate = int(table[nextHash&tableMask])
			table[nextHash&tableMask] = uint16(s)
			nextHash = hash(load32(src, nextS), shift)
			if load32(src, s) == load32(src, candidate) {
				break
			}
		}

		// A 4-byte match has been found. We'll later see if more than 4 bytes
		// match. But, prior to the match, src[nextEmit:s] are unmatched. Emit
		// them as literal bytes.
		d += emitLiteral(dst[d:], src[nextEmit:s])

		// Call emitCopy, and then see if another emitCopy could be our next
		// move. Repeat until we find no match for the input immediately after
		// what was consumed by the last emitCopy call.
		//
		// If we exit this loop normally then we need to call emitLiteral next,
		// though we don't yet know how big the literal will be. We handle that
		// by proceeding to the next iteration of the main loop. We also can
		// exit this loop via goto if we get close to exhausting the input.
		for {
			// Invariant: we have a 4-byte match at s, and no need to emit any
			// literal bytes prior to s.
			base := s

			// Extend the 4-byte match as long as possible.
			//
			// This is an inlined version of:
			//	s = extendMatch(src, candidate+4, s+4)
			s += 4
			for i := candidate + 4; s < len(src) && src[i] == src[s]; i, s = i+1, s+1 {
			}

			d += emitCopy(dst[d:], base-candidate, s-base)
			nextEmit = s
			if s >= sLimit {
				goto emitRemainder
			}

			// We could immediately start working at s now, but to improve
			// compression we first update the hash table at s-1 and at s. If
			// another emitCopy is not our next move, also calculate nextHash
			// at s+1. At least on GOARCH=amd64, these three hash calculations
			// are faster as one load64 call (with some shifts) instead of
			// three load32 calls.
			x := load64(src, s-1)
			prevHash := hash(uint32(x>>0), shift)
			table[prevHash&tableMask] = uint16(s - 1)
			currHash := hash(uint32(x>>8), shift)
			candidate = int(table[currHash&tableMask])
			table[currHash&tableMask] = uint16(s)
			if uint32(x>>8) != load32(src, candidate) {
				nextHash = hash(uint32(x>>16), shift)
				s++
				break
			}
		}
	}

emitRemainder:
	if nextEmit < len(src) {
		d += emitLiteral(dst[d:], src[nextEmit:])
	}
	return d
}