func AddOrUpdateTaintOnNode()

in node/helpers/taints.go [51:88]


func AddOrUpdateTaintOnNode(c clientset.Interface, nodeName string, taints ...*v1.Taint) error {
	if len(taints) == 0 {
		return nil
	}
	firstTry := true
	return clientretry.RetryOnConflict(updateTaintBackoff, func() error {
		var err error
		var oldNode *v1.Node
		// First we try getting node from the API server cache, as it's cheaper. If it fails
		// we get it from etcd to be sure to have fresh data.
		if firstTry {
			oldNode, err = c.CoreV1().Nodes().Get(context.TODO(), nodeName, metav1.GetOptions{ResourceVersion: "0"})
			firstTry = false
		} else {
			oldNode, err = c.CoreV1().Nodes().Get(context.TODO(), nodeName, metav1.GetOptions{})
		}
		if err != nil {
			return err
		}

		var newNode *v1.Node
		oldNodeCopy := oldNode
		updated := false
		for _, taint := range taints {
			curNewNode, ok, err := addOrUpdateTaint(oldNodeCopy, taint)
			if err != nil {
				return fmt.Errorf("failed to update taint of node")
			}
			updated = updated || ok
			newNode = curNewNode
			oldNodeCopy = curNewNode
		}
		if !updated {
			return nil
		}
		return PatchNodeTaints(c, nodeName, oldNode, newNode)
	})
}