func()

in controller.go [187:238]


func (c *Controller) processNextWorkItem() bool {
	obj, shutdown := c.workqueue.Get()

	if shutdown {
		return false
	}

	// We wrap this block in a func so we can defer c.workqueue.Done.
	err := func(obj interface{}) error {
		// We call Done here so the workqueue knows we have finished
		// processing this item. We also must remember to call Forget if we
		// do not want this work item being re-queued. For example, we do
		// not call Forget if a transient error occurs, instead the item is
		// put back on the workqueue and attempted again after a back-off
		// period.
		defer c.workqueue.Done(obj)
		var key string
		var ok bool
		// We expect strings to come off the workqueue. These are of the
		// form namespace/name. We do this as the delayed nature of the
		// workqueue means the items in the informer cache may actually be
		// more up to date that when the item was initially put onto the
		// workqueue.
		if key, ok = obj.(string); !ok {
			// As the item in the workqueue is actually invalid, we call
			// Forget here else we'd go into a loop of attempting to
			// process a work item that is invalid.
			c.workqueue.Forget(obj)
			utilruntime.HandleError(fmt.Errorf("expected string in workqueue but got %#v", obj))
			return nil
		}
		// Run the syncHandler, passing it the namespace/name string of the
		// Foo resource to be synced.
		if err := c.syncHandler(key); err != nil {
			// Put the item back on the workqueue to handle any transient errors.
			c.workqueue.AddRateLimited(key)
			return fmt.Errorf("error syncing '%s': %s, requeuing", key, err.Error())
		}
		// Finally, if no error occurs we Forget this item so it does not
		// get queued again until another change happens.
		c.workqueue.Forget(obj)
		klog.Infof("Successfully synced '%s'", key)
		return nil
	}(obj)

	if err != nil {
		utilruntime.HandleError(err)
		return true
	}

	return true
}