in harness/app-assets/templates/assets/js/components/iscroll.js [526:616]
_end: function (e) {
if ( !this.enabled || utils.eventType[e.type] !== this.initiated ) {
return;
}
if ( this.options.preventDefault && !utils.preventDefaultException(e.target, this.options.preventDefaultException) ) {
e.preventDefault();
}
var point = e.changedTouches ? e.changedTouches[0] : e,
momentumX,
momentumY,
duration = utils.getTime() - this.startTime,
newX = Math.round(this.x),
newY = Math.round(this.y),
distanceX = Math.abs(newX - this.startX),
distanceY = Math.abs(newY - this.startY),
time = 0,
easing = '';
this.isInTransition = 0;
this.initiated = 0;
this.endTime = utils.getTime();
// reset if we are outside of the boundaries
if ( this.resetPosition(this.options.bounceTime) ) {
return;
}
this.scrollTo(newX, newY); // ensures that the last position is rounded
// we scrolled less than 10 pixels
if ( !this.moved ) {
if ( this.options.tap ) {
utils.tap(e, this.options.tap);
}
if ( this.options.click ) {
utils.click(e);
}
this._execEvent('scrollCancel');
return;
}
if ( this._events.flick && duration < 200 && distanceX < 100 && distanceY < 150 ) {
this._execEvent('flick');
return;
}
// start momentum animation if needed
if ( this.options.momentum && duration < 300 ) {
momentumX = this.hasHorizontalScroll ? utils.momentum(this.x, this.startX, duration, this.maxScrollX, this.options.bounce ? this.wrapperWidth : 0, this.options.deceleration) : { destination: newX, duration: 0 };
momentumY = this.hasVerticalScroll ? utils.momentum(this.y, this.startY, duration, this.maxScrollY, this.options.bounce ? this.wrapperHeight : 0, this.options.deceleration) : { destination: newY, duration: 0 };
newX = momentumX.destination;
newY = momentumY.destination;
time = Math.max(momentumX.duration, momentumY.duration);
this.isInTransition = 1;
}
if ( this.options.snap ) {
var snap = this._nearestSnap(newX, newY);
this.currentPage = snap;
time = this.options.snapSpeed || Math.max(
Math.max(
Math.min(Math.abs(newX - snap.x), 1000),
Math.min(Math.abs(newY - snap.y), 1000)
), 300);
newX = snap.x;
newY = snap.y;
this.directionX = 0;
this.directionY = 0;
easing = this.options.bounceEasing;
}
// INSERT POINT: _end
if ( newX != this.x || newY != this.y ) {
// change easing function when scroller goes out of the boundaries
if ( newX > 0 || newX < this.maxScrollX || newY > 0 || newY < this.maxScrollY ) {
easing = utils.ease.quadratic;
}
this.scrollTo(newX, newY, time, easing);
return;
}
this._execEvent('scrollEnd');
},