_end: function()

in harness/app-assets/templates/assets/js/components/iscroll.js [526:616]


	_end: function (e) {
		if ( !this.enabled || utils.eventType[e.type] !== this.initiated ) {
			return;
		}

		if ( this.options.preventDefault && !utils.preventDefaultException(e.target, this.options.preventDefaultException) ) {
			e.preventDefault();
		}

		var point = e.changedTouches ? e.changedTouches[0] : e,
			momentumX,
			momentumY,
			duration = utils.getTime() - this.startTime,
			newX = Math.round(this.x),
			newY = Math.round(this.y),
			distanceX = Math.abs(newX - this.startX),
			distanceY = Math.abs(newY - this.startY),
			time = 0,
			easing = '';

		this.isInTransition = 0;
		this.initiated = 0;
		this.endTime = utils.getTime();

		// reset if we are outside of the boundaries
		if ( this.resetPosition(this.options.bounceTime) ) {
			return;
		}

		this.scrollTo(newX, newY);	// ensures that the last position is rounded

		// we scrolled less than 10 pixels
		if ( !this.moved ) {
			if ( this.options.tap ) {
				utils.tap(e, this.options.tap);
			}

			if ( this.options.click ) {
				utils.click(e);
			}

			this._execEvent('scrollCancel');
			return;
		}

		if ( this._events.flick && duration < 200 && distanceX < 100 && distanceY < 150 ) {
			this._execEvent('flick');
			return;
		}

		// start momentum animation if needed
		if ( this.options.momentum && duration < 300 ) {
			momentumX = this.hasHorizontalScroll ? utils.momentum(this.x, this.startX, duration, this.maxScrollX, this.options.bounce ? this.wrapperWidth : 0, this.options.deceleration) : { destination: newX, duration: 0 };
			momentumY = this.hasVerticalScroll ? utils.momentum(this.y, this.startY, duration, this.maxScrollY, this.options.bounce ? this.wrapperHeight : 0, this.options.deceleration) : { destination: newY, duration: 0 };
			newX = momentumX.destination;
			newY = momentumY.destination;
			time = Math.max(momentumX.duration, momentumY.duration);
			this.isInTransition = 1;
		}


		if ( this.options.snap ) {
			var snap = this._nearestSnap(newX, newY);
			this.currentPage = snap;
			time = this.options.snapSpeed || Math.max(
					Math.max(
						Math.min(Math.abs(newX - snap.x), 1000),
						Math.min(Math.abs(newY - snap.y), 1000)
					), 300);
			newX = snap.x;
			newY = snap.y;

			this.directionX = 0;
			this.directionY = 0;
			easing = this.options.bounceEasing;
		}

// INSERT POINT: _end

		if ( newX != this.x || newY != this.y ) {
			// change easing function when scroller goes out of the boundaries
			if ( newX > 0 || newX < this.maxScrollX || newY > 0 || newY < this.maxScrollY ) {
				easing = utils.ease.quadratic;
			}

			this.scrollTo(newX, newY, time, easing);
			return;
		}

		this._execEvent('scrollEnd');
	},