constructor()

in src/core/Object3D.ts [25:45]


    constructor() {
        super();

        this.update = () => {};

        this.applyPosition = () => {
            this.position = new Vector3();
        };

        this.applyRotation = () => {
            this.rotation = new Quaternion();
        };

        this.applyScale = () => {
            this.scale = new Vector3(1, 1, 1);
        };

        this.raiseChangeEvent = () => {
            this.dispatchEvent(this._changeEvent);
        };
    }