in src/core/Object3D.ts [25:45]
constructor() {
super();
this.update = () => {};
this.applyPosition = () => {
this.position = new Vector3();
};
this.applyRotation = () => {
this.rotation = new Quaternion();
};
this.applyScale = () => {
this.scale = new Vector3(1, 1, 1);
};
this.raiseChangeEvent = () => {
this.dispatchEvent(this._changeEvent);
};
}