in src/math/Box3.ts [20:29]
public intersects(box: Box3) {
return (
this.max.x >= box.min.x &&
this.min.x <= box.max.x &&
this.max.y >= box.min.y &&
this.min.y <= box.max.y &&
this.max.z >= box.min.z &&
this.min.z <= box.max.z
);
}