gym_aloha/assets/scene.xml (28 lines of code) (raw):

<mujocoinclude> <!-- <option timestep='0.0025' iterations="50" tolerance="1e-10" solver="Newton" jacobian="dense" cone="elliptic"/>--> <asset> <mesh file="tabletop.stl" name="tabletop" scale="0.001 0.001 0.001"/> </asset> <visual> <map fogstart="1.5" fogend="5" force="0.1" znear="0.1"/> <quality shadowsize="4096" offsamples="4"/> <headlight ambient="0.4 0.4 0.4"/> </visual> <worldbody> <light castshadow="false" directional='true' diffuse='.3 .3 .3' specular='0.3 0.3 0.3' pos='-1 -1 1' dir='1 1 -1'/> <light directional='true' diffuse='.3 .3 .3' specular='0.3 0.3 0.3' pos='1 -1 1' dir='-1 1 -1'/> <light castshadow="false" directional='true' diffuse='.3 .3 .3' specular='0.3 0.3 0.3' pos='0 1 1' dir='0 -1 -1'/> <body name="table" pos="0 .6 0"> <geom group="1" mesh="tabletop" pos="0 0 0" type="mesh" conaffinity="1" contype="1" name="table" rgba="0.2 0.2 0.2 1" /> </body> <body name="midair" pos="0 .6 0.2"> <site pos="0 0 0" size="0.01" type="sphere" name="midair" rgba="1 0 0 0"/> </body> <camera name="left_pillar" pos="-0.5 0.2 0.6" fovy="78" mode="targetbody" target="table"/> <camera name="right_pillar" pos="0.5 0.2 0.6" fovy="78" mode="targetbody" target="table"/> <camera name="top" pos="0 0.6 0.8" fovy="78" mode="targetbody" target="table"/> <camera name="angle" pos="0 0 0.6" fovy="78" mode="targetbody" target="table"/> <camera name="front_close" pos="0 0.2 0.4" fovy="78" mode="targetbody" target="vx300s_left/camera_focus"/> </worldbody> </mujocoinclude>