def add_tee()

in gym_pusht/envs/pusht.py [0:0]


    def add_tee(space, position, angle, scale=30, color="LightSlateGray", mask=None):
        if mask is None:
            mask = pymunk.ShapeFilter.ALL_MASKS()
        mass = 1
        length = 4
        vertices1 = [
            (-length * scale / 2, scale),
            (length * scale / 2, scale),
            (length * scale / 2, 0),
            (-length * scale / 2, 0),
        ]
        inertia1 = pymunk.moment_for_poly(mass, vertices=vertices1)
        vertices2 = [
            (-scale / 2, scale),
            (-scale / 2, length * scale),
            (scale / 2, length * scale),
            (scale / 2, scale),
        ]
        inertia2 = pymunk.moment_for_poly(mass, vertices=vertices1)
        body = pymunk.Body(mass, inertia1 + inertia2)
        shape1 = pymunk.Poly(body, vertices1)
        shape2 = pymunk.Poly(body, vertices2)
        shape1.color = pygame.Color(color)
        shape2.color = pygame.Color(color)
        shape1.filter = pymunk.ShapeFilter(mask=mask)
        shape2.filter = pymunk.ShapeFilter(mask=mask)
        body.center_of_gravity = (shape1.center_of_gravity + shape2.center_of_gravity) / 2
        body.angle = angle
        body.position = position
        body.friction = 1
        space.add(body, shape1, shape2)
        return body, [shape1, shape2]