data/envs/babyai/generate_random_score.py (82 lines of code) (raw):

""" This script generates the score for a random agent for all the metaworld environments and saves them in a dictionary. """ import json import os from multiprocessing import Pool import gymnasium as gym import numpy as np FILENAME = "jat/eval/rl/scores_dict.json" TASK_NAME_TO_ENV_NAME = { "babyai-action-obj-door": "BabyAI-ActionObjDoor-v0", "babyai-blocked-unlock-pickup": "BabyAI-BlockedUnlockPickup-v0", "babyai-boss-level-no-unlock": "BabyAI-BossLevelNoUnlock-v0", "babyai-boss-level": "BabyAI-BossLevel-v0", "babyai-find-obj-s5": "BabyAI-FindObjS5-v0", "babyai-go-to-door": "BabyAI-GoToDoor-v0", "babyai-go-to-imp-unlock": "BabyAI-GoToImpUnlock-v0", "babyai-go-to-local": "BabyAI-GoToLocal-v0", "babyai-go-to-obj-door": "BabyAI-GoToObjDoor-v0", "babyai-go-to-obj": "BabyAI-GoToObj-v0", "babyai-go-to-red-ball-grey": "BabyAI-GoToRedBallGrey-v0", "babyai-go-to-red-ball-no-dists": "BabyAI-GoToRedBallNoDists-v0", "babyai-go-to-red-ball": "BabyAI-GoToRedBall-v0", "babyai-go-to-red-blue-ball": "BabyAI-GoToRedBlueBall-v0", "babyai-go-to-seq": "BabyAI-GoToSeq-v0", "babyai-go-to": "BabyAI-GoTo-v0", "babyai-key-corridor": "BabyAI-KeyCorridor-v0", "babyai-mini-boss-level": "BabyAI-MiniBossLevel-v0", "babyai-move-two-across-s8n9": "BabyAI-MoveTwoAcrossS8N9-v0", "babyai-one-room-s8": "BabyAI-OneRoomS8-v0", "babyai-open-door": "BabyAI-OpenDoor-v0", "babyai-open-doors-order-n4": "BabyAI-OpenDoorsOrderN4-v0", "babyai-open-red-door": "BabyAI-OpenRedDoor-v0", "babyai-open-two-doors": "BabyAI-OpenTwoDoors-v0", "babyai-open": "BabyAI-Open-v0", "babyai-pickup-above": "BabyAI-PickupAbove-v0", "babyai-pickup-dist": "BabyAI-PickupDist-v0", "babyai-pickup-loc": "BabyAI-PickupLoc-v0", "babyai-pickup": "BabyAI-Pickup-v0", "babyai-put-next-local": "BabyAI-PutNextLocal-v0", "babyai-put-next": "BabyAI-PutNextS7N4-v0", "babyai-synth-loc": "BabyAI-SynthLoc-v0", "babyai-synth-seq": "BabyAI-SynthSeq-v0", "babyai-synth": "BabyAI-Synth-v0", "babyai-unblock-pickup": "BabyAI-UnblockPickup-v0", "babyai-unlock-local": "BabyAI-UnlockLocal-v0", "babyai-unlock-pickup": "BabyAI-UnlockPickup-v0", "babyai-unlock-to-unlock": "BabyAI-UnlockToUnlock-v0", "babyai-unlock": "BabyAI-Unlock-v0", } TOT_NUM_TIMESTEPS = 1_000_000 def generate_random_score(task_name): # Make the environment env_name = TASK_NAME_TO_ENV_NAME[task_name] env = gym.make(env_name) env.reset() # Initialize the variables all_episode_rewards = [] tot_episode_rewards = 0 # for one episode num_timesteps = 0 terminated = truncated = False while num_timesteps < TOT_NUM_TIMESTEPS or not (terminated or truncated): action = env.action_space.sample() observation, reward, terminated, truncated, info = env.step(action) tot_episode_rewards += reward num_timesteps += 1 if terminated or truncated: env.reset() all_episode_rewards.append(tot_episode_rewards) tot_episode_rewards = 0 # Load the scores dictionary if not os.path.exists(FILENAME): scores_dict = {} else: with open(FILENAME, "r") as file: scores_dict = json.load(file) # Add the random scores to the dictionary if task_name not in scores_dict: scores_dict[task_name] = {} scores_dict[task_name]["random"] = {"mean": np.mean(all_episode_rewards), "std": np.std(all_episode_rewards)} # Save the dictionary to a file with open(FILENAME, "w") as file: scores_dict = { task: {agent: scores_dict[task][agent] for agent in sorted(scores_dict[task])} for task in sorted(scores_dict) } json.dump(scores_dict, file, indent=4) if __name__ == "__main__": with Pool(32) as p: p.map(generate_random_score, TASK_NAME_TO_ENV_NAME.keys())