evalInput: function()

in lib/ace/keyboard/vim.js [2316:2509]


      evalInput: function(cm, vim) {
        // If the motion command is set, execute both the operator and motion.
        // Otherwise return.
        var inputState = vim.inputState;
        var motion = inputState.motion;
        var motionArgs = inputState.motionArgs || {};
        var operator = inputState.operator;
        var operatorArgs = inputState.operatorArgs || {};
        var registerName = inputState.registerName;
        var sel = vim.sel;
        // TODO: Make sure cm and vim selections are identical outside visual mode.
        var origHead = copyCursor(vim.visualMode ? clipCursorToContent(cm, sel.head): cm.getCursor('head'));
        var origAnchor = copyCursor(vim.visualMode ? clipCursorToContent(cm, sel.anchor) : cm.getCursor('anchor'));
        var oldHead = copyCursor(origHead);
        var oldAnchor = copyCursor(origAnchor);
        var newHead, newAnchor;
        var repeat;
        if (operator) {
          this.recordLastEdit(vim, inputState);
        }
        if (inputState.repeatOverride !== undefined) {
          // If repeatOverride is specified, that takes precedence over the
          // input state's repeat. Used by Ex mode and can be user defined.
          repeat = inputState.repeatOverride;
        } else {
          repeat = inputState.getRepeat();
        }
        if (repeat > 0 && motionArgs.explicitRepeat) {
          motionArgs.repeatIsExplicit = true;
        } else if (motionArgs.noRepeat ||
            (!motionArgs.explicitRepeat && repeat === 0)) {
          repeat = 1;
          motionArgs.repeatIsExplicit = false;
        }
        if (inputState.selectedCharacter) {
          // If there is a character input, stick it in all of the arg arrays.
          motionArgs.selectedCharacter = operatorArgs.selectedCharacter =
              inputState.selectedCharacter;
        }
        motionArgs.repeat = repeat;
        clearInputState(cm);
        if (motion) {
          var motionResult = motions[motion](cm, origHead, motionArgs, vim);
          vim.lastMotion = motions[motion];
          if (!motionResult) {
            return;
          }
          if (motionArgs.toJumplist) {
            if (!operator && cm.ace.curOp != null)
              cm.ace.curOp.command.scrollIntoView = "center-animate"; // ace_patch
            var jumpList = vimGlobalState.jumpList;
            // if the current motion is # or *, use cachedCursor
            var cachedCursor = jumpList.cachedCursor;
            if (cachedCursor) {
              recordJumpPosition(cm, cachedCursor, motionResult);
              delete jumpList.cachedCursor;
            } else {
              recordJumpPosition(cm, origHead, motionResult);
            }
          }
          if (motionResult instanceof Array) {
            newAnchor = motionResult[0];
            newHead = motionResult[1];
          } else {
            newHead = motionResult;
          }
          // TODO: Handle null returns from motion commands better.
          if (!newHead) {
            newHead = copyCursor(origHead);
          }
          if (vim.visualMode) {
            if (!(vim.visualBlock && newHead.ch === Infinity)) {
              newHead = clipCursorToContent(cm, newHead, vim.visualBlock);
            }
            if (newAnchor) {
              newAnchor = clipCursorToContent(cm, newAnchor, true);
            }
            newAnchor = newAnchor || oldAnchor;
            sel.anchor = newAnchor;
            sel.head = newHead;
            updateCmSelection(cm);
            updateMark(cm, vim, '<',
                cursorIsBefore(newAnchor, newHead) ? newAnchor
                    : newHead);
            updateMark(cm, vim, '>',
                cursorIsBefore(newAnchor, newHead) ? newHead
                    : newAnchor);
          } else if (!operator) {
            newHead = clipCursorToContent(cm, newHead);
            cm.setCursor(newHead.line, newHead.ch);
          }
        }
        if (operator) {
          if (operatorArgs.lastSel) {
            // Replaying a visual mode operation
            newAnchor = oldAnchor;
            var lastSel = operatorArgs.lastSel;
            var lineOffset = Math.abs(lastSel.head.line - lastSel.anchor.line);
            var chOffset = Math.abs(lastSel.head.ch - lastSel.anchor.ch);
            if (lastSel.visualLine) {
              // Linewise Visual mode: The same number of lines.
              newHead = Pos(oldAnchor.line + lineOffset, oldAnchor.ch);
            } else if (lastSel.visualBlock) {
              // Blockwise Visual mode: The same number of lines and columns.
              newHead = Pos(oldAnchor.line + lineOffset, oldAnchor.ch + chOffset);
            } else if (lastSel.head.line == lastSel.anchor.line) {
              // Normal Visual mode within one line: The same number of characters.
              newHead = Pos(oldAnchor.line, oldAnchor.ch + chOffset);
            } else {
              // Normal Visual mode with several lines: The same number of lines, in the
              // last line the same number of characters as in the last line the last time.
              newHead = Pos(oldAnchor.line + lineOffset, oldAnchor.ch);
            }
            vim.visualMode = true;
            vim.visualLine = lastSel.visualLine;
            vim.visualBlock = lastSel.visualBlock;
            sel = vim.sel = {
              anchor: newAnchor,
              head: newHead
            };
            updateCmSelection(cm);
          } else if (vim.visualMode) {
            operatorArgs.lastSel = {
              anchor: copyCursor(sel.anchor),
              head: copyCursor(sel.head),
              visualBlock: vim.visualBlock,
              visualLine: vim.visualLine
            };
          }
          var curStart, curEnd, linewise, mode;
          var cmSel;
          if (vim.visualMode) {
            // Init visual op
            curStart = cursorMin(sel.head, sel.anchor);
            curEnd = cursorMax(sel.head, sel.anchor);
            linewise = vim.visualLine || operatorArgs.linewise;
            mode = vim.visualBlock ? 'block' :
                   linewise ? 'line' :
                   'char';
            cmSel = makeCmSelection(cm, {
              anchor: curStart,
              head: curEnd
            }, mode);
            if (linewise) {
              var ranges = cmSel.ranges;
              if (mode == 'block') {
                // Linewise operators in visual block mode extend to end of line
                for (var i = 0; i < ranges.length; i++) {
                  ranges[i].head.ch = lineLength(cm, ranges[i].head.line);
                }
              } else if (mode == 'line') {
                ranges[0].head = Pos(ranges[0].head.line + 1, 0);
              }
            }
          } else {
            // Init motion op
            curStart = copyCursor(newAnchor || oldAnchor);
            curEnd = copyCursor(newHead || oldHead);
            if (cursorIsBefore(curEnd, curStart)) {
              var tmp = curStart;
              curStart = curEnd;
              curEnd = tmp;
            }
            linewise = motionArgs.linewise || operatorArgs.linewise;
            if (linewise) {
              // Expand selection to entire line.
              expandSelectionToLine(cm, curStart, curEnd);
            } else if (motionArgs.forward) {
              // Clip to trailing newlines only if the motion goes forward.
              clipToLine(cm, curStart, curEnd);
            }
            mode = 'char';
            var exclusive = !motionArgs.inclusive || linewise;
            cmSel = makeCmSelection(cm, {
              anchor: curStart,
              head: curEnd
            }, mode, exclusive);
          }
          cm.setSelections(cmSel.ranges, cmSel.primary);
          vim.lastMotion = null;
          operatorArgs.repeat = repeat; // For indent in visual mode.
          operatorArgs.registerName = registerName;
          // Keep track of linewise as it affects how paste and change behave.
          operatorArgs.linewise = linewise;
          var operatorMoveTo = operators[operator](
            cm, operatorArgs, cmSel.ranges, oldAnchor, newHead);
          if (vim.visualMode) {
            exitVisualMode(cm, operatorMoveTo != null);
          }
          if (operatorMoveTo) {
            cm.setCursor(operatorMoveTo);
          }
        }
      },