examples/website/plot/plot-layer/surface-vertex.glsl.js (23 lines of code) (raw):

// Copyright (c) 2015 - 2017 Uber Technologies, Inc. // // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // // The above copyright notice and this permission notice shall be included in // all copies or substantial portions of the Software. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN // THE SOFTWARE. export default `\ #define SHADER_NAME graph-layer-vertex-shader attribute vec4 positions; attribute vec4 colors; attribute vec3 pickingColors; uniform float lightStrength; uniform float opacity; varying vec4 vColor; varying float shouldDiscard; void main(void) { // fit into a unit cube that centers at [0, 0, 0] vec3 position_commonspace = project_position(positions.xyz); gl_Position = project_common_position_to_clipspace(vec4(position_commonspace, 1.0)); // cheap way to produce believable front-lit effect. // Note: clipsspace depth is nonlinear and deltaZ depends on the near and far values // when creating the perspective projection matrix. vec4 position_vector = project_common_position_to_clipspace(vec4(position_commonspace, 0.0)); float fadeFactor = 1.0 - position_vector.z * lightStrength; vColor = vec4(colors.rgb * fadeFactor, colors.a * opacity) / 255.0;; picking_setPickingColor(pickingColors); shouldDiscard = positions.w; } `;