in nwfpe/softfloat.c [1863:1914]
float64 float64_round_to_int( struct roundingData *roundData, float64 a )
{
flag aSign;
int16 aExp;
bits64 lastBitMask, roundBitsMask;
int8 roundingMode;
float64 z;
aExp = extractFloat64Exp( a );
if ( 0x433 <= aExp ) {
if ( ( aExp == 0x7FF ) && extractFloat64Frac( a ) ) {
return propagateFloat64NaN( a, a );
}
return a;
}
if ( aExp <= 0x3FE ) {
if ( (bits64) ( a<<1 ) == 0 ) return a;
roundData->exception |= float_flag_inexact;
aSign = extractFloat64Sign( a );
switch ( roundData->mode ) {
case float_round_nearest_even:
if ( ( aExp == 0x3FE ) && extractFloat64Frac( a ) ) {
return packFloat64( aSign, 0x3FF, 0 );
}
break;
case float_round_down:
return aSign ? LIT64( 0xBFF0000000000000 ) : 0;
case float_round_up:
return
aSign ? LIT64( 0x8000000000000000 ) : LIT64( 0x3FF0000000000000 );
}
return packFloat64( aSign, 0, 0 );
}
lastBitMask = 1;
lastBitMask <<= 0x433 - aExp;
roundBitsMask = lastBitMask - 1;
z = a;
roundingMode = roundData->mode;
if ( roundingMode == float_round_nearest_even ) {
z += lastBitMask>>1;
if ( ( z & roundBitsMask ) == 0 ) z &= ~ lastBitMask;
}
else if ( roundingMode != float_round_to_zero ) {
if ( extractFloat64Sign( z ) ^ ( roundingMode == float_round_up ) ) {
z += roundBitsMask;
}
}
z &= ~ roundBitsMask;
if ( z != a ) roundData->exception |= float_flag_inexact;
return z;
}