static inline void switch_mm()

in include/asm/mmu_context.h [29:46]


static inline void switch_mm(struct mm_struct *prev, struct mm_struct *next,
				struct task_struct *tsk)
{
	int l1;

	/*
	 * For virtual machine, we have to update system map if it's been
	 * touched.
	 */
	if (next->context.generation < prev->context.generation) {
		for (l1 = MIN_KERNEL_SEG; l1 <= max_kernel_seg; l1++)
			next->pgd[l1] = init_mm.pgd[l1];

		next->context.generation = prev->context.generation;
	}

	__vmnewmap((void *)next->context.ptbase);
}