in vmbus_drv.c [2332:2392]
int vmbus_allocate_mmio(struct resource **new, struct hv_device *device_obj,
resource_size_t min, resource_size_t max,
resource_size_t size, resource_size_t align,
bool fb_overlap_ok)
{
struct resource *iter, *shadow;
resource_size_t range_min, range_max, start;
const char *dev_n = dev_name(&device_obj->device);
int retval;
retval = -ENXIO;
mutex_lock(&hyperv_mmio_lock);
/*
* If overlaps with frame buffers are allowed, then first attempt to
* make the allocation from within the reserved region. Because it
* is already reserved, no shadow allocation is necessary.
*/
if (fb_overlap_ok && fb_mmio && !(min > fb_mmio->end) &&
!(max < fb_mmio->start)) {
range_min = fb_mmio->start;
range_max = fb_mmio->end;
start = (range_min + align - 1) & ~(align - 1);
for (; start + size - 1 <= range_max; start += align) {
*new = request_mem_region_exclusive(start, size, dev_n);
if (*new) {
retval = 0;
goto exit;
}
}
}
for (iter = hyperv_mmio; iter; iter = iter->sibling) {
if ((iter->start >= max) || (iter->end <= min))
continue;
range_min = iter->start;
range_max = iter->end;
start = (range_min + align - 1) & ~(align - 1);
for (; start + size - 1 <= range_max; start += align) {
shadow = __request_region(iter, start, size, NULL,
IORESOURCE_BUSY);
if (!shadow)
continue;
*new = request_mem_region_exclusive(start, size, dev_n);
if (*new) {
shadow->name = (char *)*new;
retval = 0;
goto exit;
}
__release_region(iter, start, size);
}
}
exit:
mutex_unlock(&hyperv_mmio_lock);
return retval;
}