Summary: 9 instances, 9 unique Text Count // TODO: bake transparency > 0.0f into the alpha of baseColor? 1 // TODO: retrieve & pass in correct UV set from FBX 1 const std::shared_ptr> binData; // TODO this is just weird 1 // TODO: turn this into a normal map through simple numerial differentiation 1 // TODO: this class needs some work 1 // TODO: we need this to affect roughness map, too. 1 // TODO: if/when we bake transparency, we'll need this 1 // FIXME: will have to unlink from the nodes, transform both surfaces into a 1 // TODO: which channel combinations make sense in input files? 1