in src/gltf/properties/MeshData.cpp [15:34]
json MeshData::serialize() const {
json jsonPrimitivesArray = json::array();
json jsonTargetNamesArray = json::array();
for (const auto& primitive : primitives) {
jsonPrimitivesArray.push_back(*primitive);
if (!primitive->targetNames.empty()) {
for (auto targetName : primitive->targetNames) {
jsonTargetNamesArray.push_back(targetName);
}
}
}
json result = {{"name", name}, {"primitives", jsonPrimitivesArray}};
if (!weights.empty()) {
result["weights"] = weights;
}
if (!jsonTargetNamesArray.empty()) {
result["extras"]["targetNames"] = jsonTargetNamesArray;
}
return result;
}