in src/gltf/properties/AccessorData.cpp [23:40]
json AccessorData::serialize() const {
json result{
{"componentType", type.componentType.glType}, {"type", type.dataType}, {"count", count}};
if (bufferView >= 0) {
result["bufferView"] = bufferView;
result["byteOffset"] = byteOffset;
}
if (!min.empty()) {
result["min"] = min;
}
if (!max.empty()) {
result["max"] = max;
}
if (name.length() > 0) {
result["name"] = name;
}
return result;
}