in src/raw/RawModel.cpp [197:227]
int RawModel::AddLight(
const char* name,
const RawLightType lightType,
const Vec3f color,
const float intensity,
const float innerConeAngle,
const float outerConeAngle) {
for (size_t i = 0; i < lights.size(); i++) {
if (lights[i].name != name || lights[i].type != lightType) {
continue;
}
// only care about cone angles for spot
if (lights[i].type == RAW_LIGHT_TYPE_SPOT) {
if (lights[i].innerConeAngle != innerConeAngle ||
lights[i].outerConeAngle != outerConeAngle) {
continue;
}
}
return (int)i;
}
RawLight light{
name,
lightType,
color,
intensity,
innerConeAngle,
outerConeAngle,
};
lights.push_back(light);
return (int)lights.size() - 1;
}