in src/gltf/properties/LightData.cpp [25:47]
json LightData::serialize() const {
json result{{"name", name}, {"color", toStdVec(color)}, {"intensity", intensity}};
switch (type) {
case Directional:
result["type"] = "directional";
break;
case Point:
result["type"] = "point";
break;
case Spot:
result["type"] = "spot";
json spotJson;
if (innerConeAngle != 0) {
spotJson["innerConeAngle"] = innerConeAngle;
}
if (outerConeAngle != M_PI_4) {
spotJson["outerConeAngle"] = outerConeAngle;
}
result["spot"] = spotJson;
break;
}
return result;
}