in src/raw/RawModel.cpp [437:450]
void RawModel::TransformTextures(const std::vector<std::function<Vec2f(Vec2f)>>& transforms) {
for (auto& vertice : vertices) {
if ((vertexAttributes & RAW_VERTEX_ATTRIBUTE_UV0) != 0) {
for (const auto& fun : transforms) {
vertice.uv0 = fun(vertice.uv0);
}
}
if ((vertexAttributes & RAW_VERTEX_ATTRIBUTE_UV1) != 0) {
for (const auto& fun : transforms) {
vertice.uv1 = fun(vertice.uv1);
}
}
}
}