static std::string describeChannel()

in src/gltf/TextureBuilder.hpp [48:61]


  static std::string describeChannel(int channels) {
    switch (channels) {
      case 1:
        return "G";
      case 2:
        return "GA";
      case 3:
        return "RGB";
      case 4:
        return "RGBA";
      default:
        return fmt::format("?%d?", channels);
    }
  };