in src/fbx/materials/FbxMaterials.cpp [82:93]
const std::shared_ptr<FbxMaterialInfo> FbxMaterialsAccess::GetMaterial(
const int polygonIndex) const {
if (mappingMode != FbxGeometryElement::eNone) {
const int materialNum =
indices->GetAt((mappingMode == FbxGeometryElement::eByPolygon) ? polygonIndex : 0);
if (materialNum < 0) {
return nullptr;
}
return summaries.at((unsigned long)materialNum);
}
return nullptr;
}