src/gltf/properties/NodeData.hpp (28 lines of code) (raw):

/** * Copyright (c) Facebook, Inc. and its affiliates. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. */ #pragma once #include "gltf/Raw2Gltf.hpp" struct NodeData : Holdable { NodeData( std::string name, const Vec3f& translation, const Quatf& rotation, const Vec3f& scale, bool isJoint); void AddChildNode(uint32_t childIx); void SetMesh(uint32_t meshIx); void SetSkin(uint32_t skinIx); void SetCamera(uint32_t camera); void SetLight(uint32_t light); json serialize() const override; const std::string name; const bool isJoint; Vec3f translation; Quatf rotation; Vec3f scale; std::vector<uint32_t> children; int32_t mesh; int32_t camera; int32_t light; int32_t skin; std::vector<std::string> skeletons; std::vector<std::string> userProperties; };