function seekWithinBlock()

in backend/new.js [50:192]


function seekWithinBlock(ops, docCols, actorIds, resumeInsertion) {
  for (let col of docCols) col.decoder.reset()
  const { objActor, objCtr, keyActor, keyCtr, keyStr, idActor, idCtr, insert } = ops
  const [objActorD, objCtrD, /* keyActorD */, /* keyCtrD */, keyStrD, idActorD, idCtrD, insertD, actionD,
    /* valLenD */, /* valRawD */, /* chldActorD */, /* chldCtrD */, succNumD] = docCols.map(col => col.decoder)
  let skipCount = 0, visibleCount = 0, elemVisible = false, nextObjActor = null, nextObjCtr = null
  let nextIdActor = null, nextIdCtr = null, nextKeyStr = null, nextInsert = null, nextSuccNum = 0

  // Seek to the beginning of the object being updated
  if (objCtr !== null && !resumeInsertion) {
    while (!objCtrD.done || !objActorD.done || !actionD.done) {
      nextObjCtr = objCtrD.readValue()
      nextObjActor = actorIds[objActorD.readValue()]
      actionD.skipValues(1)
      if (nextObjCtr === null || !nextObjActor || nextObjCtr < objCtr ||
          (nextObjCtr === objCtr && nextObjActor < objActor)) {
        skipCount += 1
      } else {
        break
      }
    }
  }
  if ((nextObjCtr !== objCtr || nextObjActor !== objActor) && !resumeInsertion) {
    return {found: true, skipCount, visibleCount}
  }

  // Seek to the appropriate key (if string key is used)
  if (keyStr !== null) {
    keyStrD.skipValues(skipCount)
    while (!keyStrD.done) {
      const objActorIndex = objActorD.readValue()
      nextObjActor = objActorIndex === null ? null : actorIds[objActorIndex]
      nextObjCtr = objCtrD.readValue()
      nextKeyStr = keyStrD.readValue()
      if (nextKeyStr !== null && nextKeyStr < keyStr &&
          nextObjCtr === objCtr && nextObjActor === objActor) {
        skipCount += 1
      } else {
        break
      }
    }
    return {found: true, skipCount, visibleCount}
  }

  idCtrD.skipValues(skipCount)
  idActorD.skipValues(skipCount)
  insertD.skipValues(skipCount)
  succNumD.skipValues(skipCount)
  nextIdCtr = idCtrD.readValue()
  nextIdActor = actorIds[idActorD.readValue()]
  nextInsert = insertD.readValue()
  nextSuccNum = succNumD.readValue()

  // If we are inserting into a list, an opId key is used, and we need to seek to a position *after*
  // the referenced operation. Moreover, we need to skip over any existing operations with a greater
  // opId than the new insertion, for CRDT convergence on concurrent insertions in the same place.
  if (insert) {
    // If insertion is not at the head, search for the reference element
    if (!resumeInsertion && keyCtr !== null && keyCtr > 0 && keyActor !== null) {
      skipCount += 1
      while (!idCtrD.done && !idActorD.done && (nextIdCtr !== keyCtr || nextIdActor !== keyActor)) {
        if (nextInsert) elemVisible = false
        if (nextSuccNum === 0 && !elemVisible) {
          visibleCount += 1
          elemVisible = true
        }
        nextIdCtr = idCtrD.readValue()
        nextIdActor = actorIds[idActorD.readValue()]
        nextObjCtr = objCtrD.readValue()
        nextObjActor = actorIds[objActorD.readValue()]
        nextInsert = insertD.readValue()
        nextSuccNum = succNumD.readValue()
        if (nextObjCtr === objCtr && nextObjActor === objActor) skipCount += 1; else break
      }
      if (nextObjCtr !== objCtr || nextObjActor !== objActor || nextIdCtr !== keyCtr ||
          nextIdActor !== keyActor || !nextInsert) {
        return {found: false, skipCount, visibleCount}
      }
      if (nextInsert) elemVisible = false
      if (nextSuccNum === 0 && !elemVisible) {
        visibleCount += 1
        elemVisible = true
      }

      // Set up the next* variables to the operation following the reference element
      if (idCtrD.done || idActorD.done) return {found: true, skipCount, visibleCount}
      nextIdCtr = idCtrD.readValue()
      nextIdActor = actorIds[idActorD.readValue()]
      nextObjCtr = objCtrD.readValue()
      nextObjActor = actorIds[objActorD.readValue()]
      nextInsert = insertD.readValue()
      nextSuccNum = succNumD.readValue()
    }

    // Skip over any list elements with greater ID than the new one, and any non-insertions
    while ((!nextInsert || nextIdCtr > idCtr || (nextIdCtr === idCtr && nextIdActor > idActor)) &&
           nextObjCtr === objCtr && nextObjActor === objActor) {
      skipCount += 1
      if (nextInsert) elemVisible = false
      if (nextSuccNum === 0 && !elemVisible) {
        visibleCount += 1
        elemVisible = true
      }
      if (!idCtrD.done && !idActorD.done) {
        nextIdCtr = idCtrD.readValue()
        nextIdActor = actorIds[idActorD.readValue()]
        nextObjCtr = objCtrD.readValue()
        nextObjActor = actorIds[objActorD.readValue()]
        nextInsert = insertD.readValue()
        nextSuccNum = succNumD.readValue()
      } else {
        break
      }
    }

  } else if (keyCtr !== null && keyCtr > 0 && keyActor !== null) {
    // If we are updating an existing list element, seek to just before the referenced ID
    while ((!nextInsert || nextIdCtr !== keyCtr || nextIdActor !== keyActor) &&
           nextObjCtr === objCtr && nextObjActor === objActor) {
      skipCount += 1
      if (nextInsert) elemVisible = false
      if (nextSuccNum === 0 && !elemVisible) {
        visibleCount += 1
        elemVisible = true
      }
      if (!idCtrD.done && !idActorD.done) {
        nextIdCtr = idCtrD.readValue()
        nextIdActor = actorIds[idActorD.readValue()]
        nextObjCtr = objCtrD.readValue()
        nextObjActor = actorIds[objActorD.readValue()]
        nextInsert = insertD.readValue()
        nextSuccNum = succNumD.readValue()
      } else {
        break
      }
    }
    if (nextObjCtr !== objCtr || nextObjActor !== objActor || nextIdCtr !== keyCtr ||
        nextIdActor !== keyActor || !nextInsert) {
      return {found: false, skipCount, visibleCount}
    }
  }
  return {found: true, skipCount, visibleCount}
}