in Modules/_sha3/kcp/KeccakP-1600-inplace32BI.c [568:1148]
void KeccakP1600_Permute_Nrounds(void *state, unsigned int nRounds)
{
{
UINT32 Da0, De0, Di0, Do0, Du0;
UINT32 Da1, De1, Di1, Do1, Du1;
UINT32 Ca0, Ce0, Ci0, Co0, Cu0;
UINT32 Cx, Cy, Cz, Cw;
#define Ba Ca0
#define Be Ce0
#define Bi Ci0
#define Bo Co0
#define Bu Cu0
const UINT32 *pRoundConstants = KeccakF1600RoundConstants_int2+(24-nRounds)*2;
UINT32 *stateAsHalfLanes = (UINT32*)state;
#define Aba0 stateAsHalfLanes[ 0]
#define Aba1 stateAsHalfLanes[ 1]
#define Abe0 stateAsHalfLanes[ 2]
#define Abe1 stateAsHalfLanes[ 3]
#define Abi0 stateAsHalfLanes[ 4]
#define Abi1 stateAsHalfLanes[ 5]
#define Abo0 stateAsHalfLanes[ 6]
#define Abo1 stateAsHalfLanes[ 7]
#define Abu0 stateAsHalfLanes[ 8]
#define Abu1 stateAsHalfLanes[ 9]
#define Aga0 stateAsHalfLanes[10]
#define Aga1 stateAsHalfLanes[11]
#define Age0 stateAsHalfLanes[12]
#define Age1 stateAsHalfLanes[13]
#define Agi0 stateAsHalfLanes[14]
#define Agi1 stateAsHalfLanes[15]
#define Ago0 stateAsHalfLanes[16]
#define Ago1 stateAsHalfLanes[17]
#define Agu0 stateAsHalfLanes[18]
#define Agu1 stateAsHalfLanes[19]
#define Aka0 stateAsHalfLanes[20]
#define Aka1 stateAsHalfLanes[21]
#define Ake0 stateAsHalfLanes[22]
#define Ake1 stateAsHalfLanes[23]
#define Aki0 stateAsHalfLanes[24]
#define Aki1 stateAsHalfLanes[25]
#define Ako0 stateAsHalfLanes[26]
#define Ako1 stateAsHalfLanes[27]
#define Aku0 stateAsHalfLanes[28]
#define Aku1 stateAsHalfLanes[29]
#define Ama0 stateAsHalfLanes[30]
#define Ama1 stateAsHalfLanes[31]
#define Ame0 stateAsHalfLanes[32]
#define Ame1 stateAsHalfLanes[33]
#define Ami0 stateAsHalfLanes[34]
#define Ami1 stateAsHalfLanes[35]
#define Amo0 stateAsHalfLanes[36]
#define Amo1 stateAsHalfLanes[37]
#define Amu0 stateAsHalfLanes[38]
#define Amu1 stateAsHalfLanes[39]
#define Asa0 stateAsHalfLanes[40]
#define Asa1 stateAsHalfLanes[41]
#define Ase0 stateAsHalfLanes[42]
#define Ase1 stateAsHalfLanes[43]
#define Asi0 stateAsHalfLanes[44]
#define Asi1 stateAsHalfLanes[45]
#define Aso0 stateAsHalfLanes[46]
#define Aso1 stateAsHalfLanes[47]
#define Asu0 stateAsHalfLanes[48]
#define Asu1 stateAsHalfLanes[49]
do
{
/* --- Code for 4 rounds */
/* --- using factor 2 interleaving, 64-bit lanes mapped to 32-bit words */
KeccakAtoD_round0();
Ba = (Aba0^Da0);
Be = ROL32((Age0^De0), 22);
Bi = ROL32((Aki1^Di1), 22);
Bo = ROL32((Amo1^Do1), 11);
Bu = ROL32((Asu0^Du0), 7);
Aba0 = Ba ^((~Be)& Bi );
Aba0 ^= *(pRoundConstants++);
Age0 = Be ^((~Bi)& Bo );
Aki1 = Bi ^((~Bo)& Bu );
Amo1 = Bo ^((~Bu)& Ba );
Asu0 = Bu ^((~Ba)& Be );
Ba = (Aba1^Da1);
Be = ROL32((Age1^De1), 22);
Bi = ROL32((Aki0^Di0), 21);
Bo = ROL32((Amo0^Do0), 10);
Bu = ROL32((Asu1^Du1), 7);
Aba1 = Ba ^((~Be)& Bi );
Aba1 ^= *(pRoundConstants++);
Age1 = Be ^((~Bi)& Bo );
Aki0 = Bi ^((~Bo)& Bu );
Amo0 = Bo ^((~Bu)& Ba );
Asu1 = Bu ^((~Ba)& Be );
Bi = ROL32((Aka1^Da1), 2);
Bo = ROL32((Ame1^De1), 23);
Bu = ROL32((Asi1^Di1), 31);
Ba = ROL32((Abo0^Do0), 14);
Be = ROL32((Agu0^Du0), 10);
Aka1 = Ba ^((~Be)& Bi );
Ame1 = Be ^((~Bi)& Bo );
Asi1 = Bi ^((~Bo)& Bu );
Abo0 = Bo ^((~Bu)& Ba );
Agu0 = Bu ^((~Ba)& Be );
Bi = ROL32((Aka0^Da0), 1);
Bo = ROL32((Ame0^De0), 22);
Bu = ROL32((Asi0^Di0), 30);
Ba = ROL32((Abo1^Do1), 14);
Be = ROL32((Agu1^Du1), 10);
Aka0 = Ba ^((~Be)& Bi );
Ame0 = Be ^((~Bi)& Bo );
Asi0 = Bi ^((~Bo)& Bu );
Abo1 = Bo ^((~Bu)& Ba );
Agu1 = Bu ^((~Ba)& Be );
Bu = ROL32((Asa0^Da0), 9);
Ba = ROL32((Abe1^De1), 1);
Be = ROL32((Agi0^Di0), 3);
Bi = ROL32((Ako1^Do1), 13);
Bo = ROL32((Amu0^Du0), 4);
Asa0 = Ba ^((~Be)& Bi );
Abe1 = Be ^((~Bi)& Bo );
Agi0 = Bi ^((~Bo)& Bu );
Ako1 = Bo ^((~Bu)& Ba );
Amu0 = Bu ^((~Ba)& Be );
Bu = ROL32((Asa1^Da1), 9);
Ba = (Abe0^De0);
Be = ROL32((Agi1^Di1), 3);
Bi = ROL32((Ako0^Do0), 12);
Bo = ROL32((Amu1^Du1), 4);
Asa1 = Ba ^((~Be)& Bi );
Abe0 = Be ^((~Bi)& Bo );
Agi1 = Bi ^((~Bo)& Bu );
Ako0 = Bo ^((~Bu)& Ba );
Amu1 = Bu ^((~Ba)& Be );
Be = ROL32((Aga0^Da0), 18);
Bi = ROL32((Ake0^De0), 5);
Bo = ROL32((Ami1^Di1), 8);
Bu = ROL32((Aso0^Do0), 28);
Ba = ROL32((Abu1^Du1), 14);
Aga0 = Ba ^((~Be)& Bi );
Ake0 = Be ^((~Bi)& Bo );
Ami1 = Bi ^((~Bo)& Bu );
Aso0 = Bo ^((~Bu)& Ba );
Abu1 = Bu ^((~Ba)& Be );
Be = ROL32((Aga1^Da1), 18);
Bi = ROL32((Ake1^De1), 5);
Bo = ROL32((Ami0^Di0), 7);
Bu = ROL32((Aso1^Do1), 28);
Ba = ROL32((Abu0^Du0), 13);
Aga1 = Ba ^((~Be)& Bi );
Ake1 = Be ^((~Bi)& Bo );
Ami0 = Bi ^((~Bo)& Bu );
Aso1 = Bo ^((~Bu)& Ba );
Abu0 = Bu ^((~Ba)& Be );
Bo = ROL32((Ama1^Da1), 21);
Bu = ROL32((Ase0^De0), 1);
Ba = ROL32((Abi0^Di0), 31);
Be = ROL32((Ago1^Do1), 28);
Bi = ROL32((Aku1^Du1), 20);
Ama1 = Ba ^((~Be)& Bi );
Ase0 = Be ^((~Bi)& Bo );
Abi0 = Bi ^((~Bo)& Bu );
Ago1 = Bo ^((~Bu)& Ba );
Aku1 = Bu ^((~Ba)& Be );
Bo = ROL32((Ama0^Da0), 20);
Bu = ROL32((Ase1^De1), 1);
Ba = ROL32((Abi1^Di1), 31);
Be = ROL32((Ago0^Do0), 27);
Bi = ROL32((Aku0^Du0), 19);
Ama0 = Ba ^((~Be)& Bi );
Ase1 = Be ^((~Bi)& Bo );
Abi1 = Bi ^((~Bo)& Bu );
Ago0 = Bo ^((~Bu)& Ba );
Aku0 = Bu ^((~Ba)& Be );
KeccakAtoD_round1();
Ba = (Aba0^Da0);
Be = ROL32((Ame1^De0), 22);
Bi = ROL32((Agi1^Di1), 22);
Bo = ROL32((Aso1^Do1), 11);
Bu = ROL32((Aku1^Du0), 7);
Aba0 = Ba ^((~Be)& Bi );
Aba0 ^= *(pRoundConstants++);
Ame1 = Be ^((~Bi)& Bo );
Agi1 = Bi ^((~Bo)& Bu );
Aso1 = Bo ^((~Bu)& Ba );
Aku1 = Bu ^((~Ba)& Be );
Ba = (Aba1^Da1);
Be = ROL32((Ame0^De1), 22);
Bi = ROL32((Agi0^Di0), 21);
Bo = ROL32((Aso0^Do0), 10);
Bu = ROL32((Aku0^Du1), 7);
Aba1 = Ba ^((~Be)& Bi );
Aba1 ^= *(pRoundConstants++);
Ame0 = Be ^((~Bi)& Bo );
Agi0 = Bi ^((~Bo)& Bu );
Aso0 = Bo ^((~Bu)& Ba );
Aku0 = Bu ^((~Ba)& Be );
Bi = ROL32((Asa1^Da1), 2);
Bo = ROL32((Ake1^De1), 23);
Bu = ROL32((Abi1^Di1), 31);
Ba = ROL32((Amo1^Do0), 14);
Be = ROL32((Agu0^Du0), 10);
Asa1 = Ba ^((~Be)& Bi );
Ake1 = Be ^((~Bi)& Bo );
Abi1 = Bi ^((~Bo)& Bu );
Amo1 = Bo ^((~Bu)& Ba );
Agu0 = Bu ^((~Ba)& Be );
Bi = ROL32((Asa0^Da0), 1);
Bo = ROL32((Ake0^De0), 22);
Bu = ROL32((Abi0^Di0), 30);
Ba = ROL32((Amo0^Do1), 14);
Be = ROL32((Agu1^Du1), 10);
Asa0 = Ba ^((~Be)& Bi );
Ake0 = Be ^((~Bi)& Bo );
Abi0 = Bi ^((~Bo)& Bu );
Amo0 = Bo ^((~Bu)& Ba );
Agu1 = Bu ^((~Ba)& Be );
Bu = ROL32((Ama1^Da0), 9);
Ba = ROL32((Age1^De1), 1);
Be = ROL32((Asi1^Di0), 3);
Bi = ROL32((Ako0^Do1), 13);
Bo = ROL32((Abu1^Du0), 4);
Ama1 = Ba ^((~Be)& Bi );
Age1 = Be ^((~Bi)& Bo );
Asi1 = Bi ^((~Bo)& Bu );
Ako0 = Bo ^((~Bu)& Ba );
Abu1 = Bu ^((~Ba)& Be );
Bu = ROL32((Ama0^Da1), 9);
Ba = (Age0^De0);
Be = ROL32((Asi0^Di1), 3);
Bi = ROL32((Ako1^Do0), 12);
Bo = ROL32((Abu0^Du1), 4);
Ama0 = Ba ^((~Be)& Bi );
Age0 = Be ^((~Bi)& Bo );
Asi0 = Bi ^((~Bo)& Bu );
Ako1 = Bo ^((~Bu)& Ba );
Abu0 = Bu ^((~Ba)& Be );
Be = ROL32((Aka1^Da0), 18);
Bi = ROL32((Abe1^De0), 5);
Bo = ROL32((Ami0^Di1), 8);
Bu = ROL32((Ago1^Do0), 28);
Ba = ROL32((Asu1^Du1), 14);
Aka1 = Ba ^((~Be)& Bi );
Abe1 = Be ^((~Bi)& Bo );
Ami0 = Bi ^((~Bo)& Bu );
Ago1 = Bo ^((~Bu)& Ba );
Asu1 = Bu ^((~Ba)& Be );
Be = ROL32((Aka0^Da1), 18);
Bi = ROL32((Abe0^De1), 5);
Bo = ROL32((Ami1^Di0), 7);
Bu = ROL32((Ago0^Do1), 28);
Ba = ROL32((Asu0^Du0), 13);
Aka0 = Ba ^((~Be)& Bi );
Abe0 = Be ^((~Bi)& Bo );
Ami1 = Bi ^((~Bo)& Bu );
Ago0 = Bo ^((~Bu)& Ba );
Asu0 = Bu ^((~Ba)& Be );
Bo = ROL32((Aga1^Da1), 21);
Bu = ROL32((Ase0^De0), 1);
Ba = ROL32((Aki1^Di0), 31);
Be = ROL32((Abo1^Do1), 28);
Bi = ROL32((Amu1^Du1), 20);
Aga1 = Ba ^((~Be)& Bi );
Ase0 = Be ^((~Bi)& Bo );
Aki1 = Bi ^((~Bo)& Bu );
Abo1 = Bo ^((~Bu)& Ba );
Amu1 = Bu ^((~Ba)& Be );
Bo = ROL32((Aga0^Da0), 20);
Bu = ROL32((Ase1^De1), 1);
Ba = ROL32((Aki0^Di1), 31);
Be = ROL32((Abo0^Do0), 27);
Bi = ROL32((Amu0^Du0), 19);
Aga0 = Ba ^((~Be)& Bi );
Ase1 = Be ^((~Bi)& Bo );
Aki0 = Bi ^((~Bo)& Bu );
Abo0 = Bo ^((~Bu)& Ba );
Amu0 = Bu ^((~Ba)& Be );
KeccakAtoD_round2();
Ba = (Aba0^Da0);
Be = ROL32((Ake1^De0), 22);
Bi = ROL32((Asi0^Di1), 22);
Bo = ROL32((Ago0^Do1), 11);
Bu = ROL32((Amu1^Du0), 7);
Aba0 = Ba ^((~Be)& Bi );
Aba0 ^= *(pRoundConstants++);
Ake1 = Be ^((~Bi)& Bo );
Asi0 = Bi ^((~Bo)& Bu );
Ago0 = Bo ^((~Bu)& Ba );
Amu1 = Bu ^((~Ba)& Be );
Ba = (Aba1^Da1);
Be = ROL32((Ake0^De1), 22);
Bi = ROL32((Asi1^Di0), 21);
Bo = ROL32((Ago1^Do0), 10);
Bu = ROL32((Amu0^Du1), 7);
Aba1 = Ba ^((~Be)& Bi );
Aba1 ^= *(pRoundConstants++);
Ake0 = Be ^((~Bi)& Bo );
Asi1 = Bi ^((~Bo)& Bu );
Ago1 = Bo ^((~Bu)& Ba );
Amu0 = Bu ^((~Ba)& Be );
Bi = ROL32((Ama0^Da1), 2);
Bo = ROL32((Abe0^De1), 23);
Bu = ROL32((Aki0^Di1), 31);
Ba = ROL32((Aso1^Do0), 14);
Be = ROL32((Agu0^Du0), 10);
Ama0 = Ba ^((~Be)& Bi );
Abe0 = Be ^((~Bi)& Bo );
Aki0 = Bi ^((~Bo)& Bu );
Aso1 = Bo ^((~Bu)& Ba );
Agu0 = Bu ^((~Ba)& Be );
Bi = ROL32((Ama1^Da0), 1);
Bo = ROL32((Abe1^De0), 22);
Bu = ROL32((Aki1^Di0), 30);
Ba = ROL32((Aso0^Do1), 14);
Be = ROL32((Agu1^Du1), 10);
Ama1 = Ba ^((~Be)& Bi );
Abe1 = Be ^((~Bi)& Bo );
Aki1 = Bi ^((~Bo)& Bu );
Aso0 = Bo ^((~Bu)& Ba );
Agu1 = Bu ^((~Ba)& Be );
Bu = ROL32((Aga1^Da0), 9);
Ba = ROL32((Ame0^De1), 1);
Be = ROL32((Abi1^Di0), 3);
Bi = ROL32((Ako1^Do1), 13);
Bo = ROL32((Asu1^Du0), 4);
Aga1 = Ba ^((~Be)& Bi );
Ame0 = Be ^((~Bi)& Bo );
Abi1 = Bi ^((~Bo)& Bu );
Ako1 = Bo ^((~Bu)& Ba );
Asu1 = Bu ^((~Ba)& Be );
Bu = ROL32((Aga0^Da1), 9);
Ba = (Ame1^De0);
Be = ROL32((Abi0^Di1), 3);
Bi = ROL32((Ako0^Do0), 12);
Bo = ROL32((Asu0^Du1), 4);
Aga0 = Ba ^((~Be)& Bi );
Ame1 = Be ^((~Bi)& Bo );
Abi0 = Bi ^((~Bo)& Bu );
Ako0 = Bo ^((~Bu)& Ba );
Asu0 = Bu ^((~Ba)& Be );
Be = ROL32((Asa1^Da0), 18);
Bi = ROL32((Age1^De0), 5);
Bo = ROL32((Ami1^Di1), 8);
Bu = ROL32((Abo1^Do0), 28);
Ba = ROL32((Aku0^Du1), 14);
Asa1 = Ba ^((~Be)& Bi );
Age1 = Be ^((~Bi)& Bo );
Ami1 = Bi ^((~Bo)& Bu );
Abo1 = Bo ^((~Bu)& Ba );
Aku0 = Bu ^((~Ba)& Be );
Be = ROL32((Asa0^Da1), 18);
Bi = ROL32((Age0^De1), 5);
Bo = ROL32((Ami0^Di0), 7);
Bu = ROL32((Abo0^Do1), 28);
Ba = ROL32((Aku1^Du0), 13);
Asa0 = Ba ^((~Be)& Bi );
Age0 = Be ^((~Bi)& Bo );
Ami0 = Bi ^((~Bo)& Bu );
Abo0 = Bo ^((~Bu)& Ba );
Aku1 = Bu ^((~Ba)& Be );
Bo = ROL32((Aka0^Da1), 21);
Bu = ROL32((Ase0^De0), 1);
Ba = ROL32((Agi1^Di0), 31);
Be = ROL32((Amo0^Do1), 28);
Bi = ROL32((Abu0^Du1), 20);
Aka0 = Ba ^((~Be)& Bi );
Ase0 = Be ^((~Bi)& Bo );
Agi1 = Bi ^((~Bo)& Bu );
Amo0 = Bo ^((~Bu)& Ba );
Abu0 = Bu ^((~Ba)& Be );
Bo = ROL32((Aka1^Da0), 20);
Bu = ROL32((Ase1^De1), 1);
Ba = ROL32((Agi0^Di1), 31);
Be = ROL32((Amo1^Do0), 27);
Bi = ROL32((Abu1^Du0), 19);
Aka1 = Ba ^((~Be)& Bi );
Ase1 = Be ^((~Bi)& Bo );
Agi0 = Bi ^((~Bo)& Bu );
Amo1 = Bo ^((~Bu)& Ba );
Abu1 = Bu ^((~Ba)& Be );
KeccakAtoD_round3();
Ba = (Aba0^Da0);
Be = ROL32((Abe0^De0), 22);
Bi = ROL32((Abi0^Di1), 22);
Bo = ROL32((Abo0^Do1), 11);
Bu = ROL32((Abu0^Du0), 7);
Aba0 = Ba ^((~Be)& Bi );
Aba0 ^= *(pRoundConstants++);
Abe0 = Be ^((~Bi)& Bo );
Abi0 = Bi ^((~Bo)& Bu );
Abo0 = Bo ^((~Bu)& Ba );
Abu0 = Bu ^((~Ba)& Be );
Ba = (Aba1^Da1);
Be = ROL32((Abe1^De1), 22);
Bi = ROL32((Abi1^Di0), 21);
Bo = ROL32((Abo1^Do0), 10);
Bu = ROL32((Abu1^Du1), 7);
Aba1 = Ba ^((~Be)& Bi );
Aba1 ^= *(pRoundConstants++);
Abe1 = Be ^((~Bi)& Bo );
Abi1 = Bi ^((~Bo)& Bu );
Abo1 = Bo ^((~Bu)& Ba );
Abu1 = Bu ^((~Ba)& Be );
Bi = ROL32((Aga0^Da1), 2);
Bo = ROL32((Age0^De1), 23);
Bu = ROL32((Agi0^Di1), 31);
Ba = ROL32((Ago0^Do0), 14);
Be = ROL32((Agu0^Du0), 10);
Aga0 = Ba ^((~Be)& Bi );
Age0 = Be ^((~Bi)& Bo );
Agi0 = Bi ^((~Bo)& Bu );
Ago0 = Bo ^((~Bu)& Ba );
Agu0 = Bu ^((~Ba)& Be );
Bi = ROL32((Aga1^Da0), 1);
Bo = ROL32((Age1^De0), 22);
Bu = ROL32((Agi1^Di0), 30);
Ba = ROL32((Ago1^Do1), 14);
Be = ROL32((Agu1^Du1), 10);
Aga1 = Ba ^((~Be)& Bi );
Age1 = Be ^((~Bi)& Bo );
Agi1 = Bi ^((~Bo)& Bu );
Ago1 = Bo ^((~Bu)& Ba );
Agu1 = Bu ^((~Ba)& Be );
Bu = ROL32((Aka0^Da0), 9);
Ba = ROL32((Ake0^De1), 1);
Be = ROL32((Aki0^Di0), 3);
Bi = ROL32((Ako0^Do1), 13);
Bo = ROL32((Aku0^Du0), 4);
Aka0 = Ba ^((~Be)& Bi );
Ake0 = Be ^((~Bi)& Bo );
Aki0 = Bi ^((~Bo)& Bu );
Ako0 = Bo ^((~Bu)& Ba );
Aku0 = Bu ^((~Ba)& Be );
Bu = ROL32((Aka1^Da1), 9);
Ba = (Ake1^De0);
Be = ROL32((Aki1^Di1), 3);
Bi = ROL32((Ako1^Do0), 12);
Bo = ROL32((Aku1^Du1), 4);
Aka1 = Ba ^((~Be)& Bi );
Ake1 = Be ^((~Bi)& Bo );
Aki1 = Bi ^((~Bo)& Bu );
Ako1 = Bo ^((~Bu)& Ba );
Aku1 = Bu ^((~Ba)& Be );
Be = ROL32((Ama0^Da0), 18);
Bi = ROL32((Ame0^De0), 5);
Bo = ROL32((Ami0^Di1), 8);
Bu = ROL32((Amo0^Do0), 28);
Ba = ROL32((Amu0^Du1), 14);
Ama0 = Ba ^((~Be)& Bi );
Ame0 = Be ^((~Bi)& Bo );
Ami0 = Bi ^((~Bo)& Bu );
Amo0 = Bo ^((~Bu)& Ba );
Amu0 = Bu ^((~Ba)& Be );
Be = ROL32((Ama1^Da1), 18);
Bi = ROL32((Ame1^De1), 5);
Bo = ROL32((Ami1^Di0), 7);
Bu = ROL32((Amo1^Do1), 28);
Ba = ROL32((Amu1^Du0), 13);
Ama1 = Ba ^((~Be)& Bi );
Ame1 = Be ^((~Bi)& Bo );
Ami1 = Bi ^((~Bo)& Bu );
Amo1 = Bo ^((~Bu)& Ba );
Amu1 = Bu ^((~Ba)& Be );
Bo = ROL32((Asa0^Da1), 21);
Bu = ROL32((Ase0^De0), 1);
Ba = ROL32((Asi0^Di0), 31);
Be = ROL32((Aso0^Do1), 28);
Bi = ROL32((Asu0^Du1), 20);
Asa0 = Ba ^((~Be)& Bi );
Ase0 = Be ^((~Bi)& Bo );
Asi0 = Bi ^((~Bo)& Bu );
Aso0 = Bo ^((~Bu)& Ba );
Asu0 = Bu ^((~Ba)& Be );
Bo = ROL32((Asa1^Da0), 20);
Bu = ROL32((Ase1^De1), 1);
Ba = ROL32((Asi1^Di1), 31);
Be = ROL32((Aso1^Do0), 27);
Bi = ROL32((Asu1^Du0), 19);
Asa1 = Ba ^((~Be)& Bi );
Ase1 = Be ^((~Bi)& Bo );
Asi1 = Bi ^((~Bo)& Bu );
Aso1 = Bo ^((~Bu)& Ba );
Asu1 = Bu ^((~Ba)& Be );
}
while ( *pRoundConstants != 0xFF );
#undef Aba0
#undef Aba1
#undef Abe0
#undef Abe1
#undef Abi0
#undef Abi1
#undef Abo0
#undef Abo1
#undef Abu0
#undef Abu1
#undef Aga0
#undef Aga1
#undef Age0
#undef Age1
#undef Agi0
#undef Agi1
#undef Ago0
#undef Ago1
#undef Agu0
#undef Agu1
#undef Aka0
#undef Aka1
#undef Ake0
#undef Ake1
#undef Aki0
#undef Aki1
#undef Ako0
#undef Ako1
#undef Aku0
#undef Aku1
#undef Ama0
#undef Ama1
#undef Ame0
#undef Ame1
#undef Ami0
#undef Ami1
#undef Amo0
#undef Amo1
#undef Amu0
#undef Amu1
#undef Asa0
#undef Asa1
#undef Ase0
#undef Ase1
#undef Asi0
#undef Asi1
#undef Aso0
#undef Aso1
#undef Asu0
#undef Asu1
}
}