in native/src/work_asset/meld.rs [147:165]
fn meld_in_texture(
base: &mut WorkAsset,
other: &WorkAsset,
other_ix: Index<Texture>,
) -> Index<Texture> {
let other_ix = other_ix.value();
let key = &other.texture_keys()[other_ix];
if let Some(ix) = base.texture_ix(key) {
return Index::new(ix as u32);
}
let mut new_object = other.textures()[other_ix].clone();
// meld logic
new_object.source = meld_in_image(base, other, new_object.source);
new_object.sampler = new_object.sampler.map(|s| meld_in_sampler(base, other, s));
// end meld logic
Index::new(base.push_texture(new_object, key) as u32)
}