fn build_fingerprints()

in native/src/work_asset/construct.rs [146:158]


    fn build_fingerprints(&self) -> Result<Vec<Vec<Fingerprint>>> {
        let gltf = self.to_owned_gltf();

        let mut result = vec![];
        for mesh in gltf.meshes() {
            let mut fingerprints = vec![];
            for primitive in mesh.primitives() {
                fingerprints.push(build_fingerprint(&primitive, &self.blob)?);
            }
            result.push(fingerprints);
        }
        Ok(result)
    }