in source/viewer/GlViewer.cpp [77:127]
void keyPress(int key, int s, int action, int mods) override {
GlWindow::keyPress(key, s, action, mods);
if (action != GLFW_PRESS) {
switch (key) {
case GLFW_KEY_0:
scene.debug = 0;
break;
case GLFW_KEY_1:
scene.debug = 1;
break;
case GLFW_KEY_2:
scene.debug = 2;
break;
case GLFW_KEY_3:
scene.debug = 3;
break;
case GLFW_KEY_4:
scene.debug = 4;
break;
case GLFW_KEY_5:
scene.debug = 5;
break;
case GLFW_KEY_6:
scene.debug = 6;
break;
case GLFW_KEY_7:
scene.debug = 7;
break;
case GLFW_KEY_8:
scene.debug = 8;
break;
case GLFW_KEY_9:
scene.debug = 9;
break;
case GLFW_KEY_L:
effectBegin();
break;
}
}
}