void keyPress()

in source/viewer/GlViewer.cpp [77:127]


  void keyPress(int key, int s, int action, int mods) override {
    GlWindow::keyPress(key, s, action, mods);

    if (action != GLFW_PRESS) {
      switch (key) {
        case GLFW_KEY_0:
          scene.debug = 0;
          break;

        case GLFW_KEY_1:
          scene.debug = 1;
          break;

        case GLFW_KEY_2:
          scene.debug = 2;
          break;

        case GLFW_KEY_3:
          scene.debug = 3;
          break;

        case GLFW_KEY_4:
          scene.debug = 4;
          break;

        case GLFW_KEY_5:
          scene.debug = 5;
          break;

        case GLFW_KEY_6:
          scene.debug = 6;
          break;

        case GLFW_KEY_7:
          scene.debug = 7;
          break;

        case GLFW_KEY_8:
          scene.debug = 8;
          break;

        case GLFW_KEY_9:
          scene.debug = 9;
          break;

        case GLFW_KEY_L:
          effectBegin();
          break;
      }
    }
  }