in build/fbcode_builder/getdeps/buildopts.py [0:0]
def setup_build_options(args, host_type=None) -> BuildOptions:
"""Create a BuildOptions object based on the arguments"""
fbcode_builder_dir = os.path.dirname(os.path.dirname(os.path.abspath(__file__)))
scratch_dir = args.scratch_path
if not scratch_dir:
# TODO: `mkscratch` doesn't currently know how best to place things on
# sandcastle, so whip up something reasonable-ish
if "SANDCASTLE" in os.environ:
if "DISK_TEMP" not in os.environ:
raise Exception(
(
"I need DISK_TEMP to be set in the sandcastle environment "
"so that I can store build products somewhere sane"
)
)
scratch_dir = os.path.join(
os.environ["DISK_TEMP"], "fbcode_builder_getdeps"
)
if not scratch_dir:
try:
scratch_dir = (
subprocess.check_output(
["mkscratch", "path", "--subdir", "fbcode_builder_getdeps"]
)
.strip()
.decode("utf-8")
)
except OSError as exc:
if exc.errno != errno.ENOENT:
# A legit failure; don't fall back, surface the error
raise
# This system doesn't have mkscratch so we fall back to
# something local.
munged = fbcode_builder_dir.replace("Z", "zZ")
for s in ["/", "\\", ":"]:
munged = munged.replace(s, "Z")
if is_windows() and os.path.isdir("c:/open"):
temp = "c:/open/scratch"
else:
temp = tempfile.gettempdir()
scratch_dir = os.path.join(temp, "fbcode_builder_getdeps-%s" % munged)
if not is_windows() and os.geteuid() == 0:
# Running as root; in the case where someone runs
# sudo getdeps.py install-system-deps
# and then runs as build without privs, we want to avoid creating
# a scratch dir that the second stage cannot write to.
# So we generate a different path if we are root.
scratch_dir += "-root"
if not os.path.exists(scratch_dir):
os.makedirs(scratch_dir)
if is_windows():
subst = create_subst_path(scratch_dir)
print(
"Mapping scratch dir %s -> %s" % (scratch_dir, subst), file=sys.stderr
)
scratch_dir = subst
else:
if not os.path.exists(scratch_dir):
os.makedirs(scratch_dir)
# Make sure we normalize the scratch path. This path is used as part of the hash
# computation for detecting if projects have been updated, so we need to always
# use the exact same string to refer to a given directory.
# But! realpath in some combinations of Windows/Python3 versions can expand the
# drive substitutions on Windows, so avoid that!
if not is_windows():
scratch_dir = os.path.realpath(scratch_dir)
# Save these args passed by the user in an env variable, so it
# can be used while hashing this build.
os.environ["GETDEPS_CMAKE_DEFINES"] = getattr(args, "extra_cmake_defines", "") or ""
host_type = _check_host_type(args, host_type)
build_args = {
k: v
for (k, v) in vars(args).items()
if k
in {
"num_jobs",
"use_shipit",
"vcvars_path",
"allow_system_packages",
"lfs_path",
"shared_libs",
}
}
return BuildOptions(
fbcode_builder_dir,
scratch_dir,
host_type,
install_dir=args.install_prefix,
facebook_internal=args.facebook_internal,
**build_args,
)