xplat/FlipperWebSocket/BaseClient.h (76 lines of code) (raw):
/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#ifdef FB_SONARKIT_ENABLED
#pragma once
#include <Flipper/FlipperSocket.h>
#include <Flipper/FlipperSocketProvider.h>
#include <Flipper/FlipperTransportTypes.h>
#include <folly/dynamic.h>
#include <folly/io/async/EventBase.h>
#include <future>
#include <memory>
#include <mutex>
namespace facebook {
namespace flipper {
class FlipperConnectionManager;
class ConnectionContextStore;
class BaseClient {
public:
enum Status {
Unconnected,
Connecting,
Initializing,
Open,
ServerNotFound,
Failed,
Closed
};
BaseClient(
FlipperConnectionEndpoint endpoint,
std::unique_ptr<FlipperSocketBasePayload> payload,
folly::EventBase* eventBase)
: endpoint_(std::move(endpoint)),
payload_(std::move(payload)),
eventBase_(eventBase) {}
BaseClient(
FlipperConnectionEndpoint endpoint,
std::unique_ptr<FlipperSocketBasePayload> payload,
folly::EventBase* eventBase,
ConnectionContextStore* connectionContextStore)
: endpoint_(std::move(endpoint)),
payload_(std::move(payload)),
eventBase_(eventBase),
connectionContextStore_(connectionContextStore) {}
BaseClient(const BaseClient&) = delete;
BaseClient& operator=(const BaseClient&) = delete;
virtual ~BaseClient() {}
Status status() const {
return status_;
}
void setEventHandler(SocketEventHandler eventHandler) {
eventHandler_ = std::move(eventHandler);
}
void setMessageHandler(SocketMessageHandler messageHandler) {
messageHandler_ = std::move(messageHandler);
}
virtual bool connect(FlipperConnectionManager* manager) = 0;
virtual void disconnect() = 0;
virtual void send(
const folly::dynamic& message,
SocketSendHandler completion) = 0;
virtual void send(
const std::string& message,
SocketSendHandler completion) = 0;
virtual void sendExpectResponse(
const std::string& message,
SocketSendExpectResponseHandler completion) = 0;
protected:
FlipperConnectionEndpoint endpoint_;
std::unique_ptr<FlipperSocketBasePayload> payload_;
folly::EventBase* eventBase_;
ConnectionContextStore* connectionContextStore_;
SocketEventHandler eventHandler_;
SocketMessageHandler messageHandler_;
std::atomic<Status> status_;
};
} // namespace flipper
} // namespace facebook
#endif