tacacs-F4.0.4.28/hash.c (106 lines of code) (raw):
/*
* $Id: hash.c,v 1.5 2006-12-13 01:11:37 heas Exp $
*
* Copyright (c) Facebook, Inc. and its affiliates. All Rights Reserved
* Copyright (c) 1995-1998 by Cisco systems, Inc.
*
* Permission to use, copy, modify, and distribute this software for
* any purpose and without fee is hereby granted, provided that this
* copyright and permission notice appear on all copies of the
* software and supporting documentation, the name of Cisco Systems,
* Inc. not be used in advertising or publicity pertaining to
* distribution of the program without specific prior permission, and
* notice be given in supporting documentation that modification,
* copying and distribution is by permission of Cisco Systems, Inc.
*
* Cisco Systems, Inc. makes no representations about the suitability
* of this software for any purpose. THIS SOFTWARE IS PROVIDED ``AS
* IS'' AND WITHOUT ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING,
* WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE.
*/
#include "tac_plus.h"
#include <stdlib.h>
#include <unistd.h>
#include <stdio.h>
struct entry {
char *name;
void *hash;
};
typedef struct entry ENTRY;
/* djb hashing function */
static unsigned long
calculate_hash(char *name)
{
unsigned long hash = 5381;
int c;
while (c = *name++)
hash = ((hash >> 5) + hash) + c; /* hash * 33 + c */
return hash;
}
/* Lookup a name in a hash table. Return its node if it exists, else NULL */
void *
hash_lookup(void **hashtab, char *name)
{
ENTRY *entry;
unsigned long hashval = calculate_hash(name);
int hashslot = hashval % HASH_TAB_SIZE;
entry = hashtab[hashslot];
while (entry) {
if (STREQ(name, entry->name))
/* Node exists in table. return it */
return(entry);
entry = entry->hash;
}
return(NULL);
}
/* Add a node to a hash table. Return node if it exists, NULL otherwise */
void *
hash_add_entry(void **hashtab, struct entry *newentry)
{
ENTRY *entry;
unsigned long hashval;
int hashslot;
entry = hash_lookup(hashtab, newentry->name);
if (entry)
return(entry);
/* Node does not exist in table. Add it */
hashval = calculate_hash(newentry->name);
hashslot = hashval % HASH_TAB_SIZE;
newentry->hash = hashtab[hashslot];
hashtab[hashslot] = newentry;
return(NULL);
}
void * hash_delete_entry(void **hashtab, char *entry_name) {
ENTRY *entry;
ENTRY *tentry;
unsigned long hashval = calculate_hash(entry_name);
int hashslot = hashval % HASH_TAB_SIZE;
struct entry *last_entry = NULL;
entry = hashtab[hashslot];
while (entry) {
if (STREQ(entry_name, entry->name)) {
if ((last_entry == NULL) && (entry->hash == NULL)) {
/* the hash slot is empty so we can set it to null */
hashtab[hashslot] = NULL;
} else if ((last_entry != NULL) && (entry->hash != NULL)) {
/* we need to attach the previous entry to the next one
* so we can remove this one */
last_entry->hash = entry->hash;
} else if (last_entry == NULL) {
/* first entry so we need to advance the hash slot to the next one*/
hashtab[hashslot] = entry->hash;
} else if (entry->hash == NULL) {
/* last entry in bucket so we need to null the next pointer in the previous entry */
last_entry->hash = NULL;
}
entry->hash = NULL;
return entry;
}
last_entry = entry;
entry = entry->hash;
}
/* we didn't find the entry */
return NULL;
}
/* Return an array of pointers to all the entries in a hash table */
void **
hash_get_entries(void **hashtab)
{
int i;
int cnt;
ENTRY *entry;
void **entries, **p;
int n, longest;
longest = 0;
cnt = 0;
for (i = 0; i < HASH_TAB_SIZE; i++) {
entry = hashtab[i];
n = 0;
while (entry) {
cnt++;
n++;
entry = entry->hash;
}
if (n > longest)
longest = n;
}
cnt++; /* Add space for NULL entry at end */
p = entries = (void **) tac_malloc(cnt * sizeof(void *));
for (i = 0; i < HASH_TAB_SIZE; i++) {
entry = hashtab[i];
while (entry) {
*p++ = entry;
entry = entry->hash;
}
}
*p++ = NULL;
return(entries);
}