util/IClientSocket.h (30 lines of code) (raw):

/** * Copyright (c) 2018-present, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. */ #pragma once #include <wdt/ErrorCodes.h> #include <wdt/util/EncryptionUtils.h> #include <string> namespace facebook { namespace wdt { class IClientSocket { public: virtual ~IClientSocket() { } /// tries to establish a connection with the server port virtual ErrorCode connect() = 0; /// @return peer-ip of the connected socket virtual const std::string &getPeerIp() const = 0; /// tries to read nbyte data and periodically checks for abort virtual int read(char *buf, int nbyte, bool tryFull = true) = 0; /// tries to read nbyte data with a specific timeout and periodically checks /// for abort virtual int readWithTimeout(char *buf, int nbyte, int timeoutMs, bool tryFull = true) = 0; /// tries to write nbyte data, if retry is true, socket tries to /// write as long as it makes some progress within a write timeout virtual int write(char *buf, int nbyte, bool retry = false) = 0; virtual ErrorCode shutdownWrites() = 0; virtual ErrorCode expectEndOfStream() = 0; /** * Normal closing of the current connection. */ virtual ErrorCode closeConnection() = 0; /// Close unexpectedly. This api should be avoided. virtual void closeNoCheck() = 0; /// @return current fd virtual int getFd() const = 0; /// @return port virtual int getPort() const = 0; /// @return number of unacked bytes in send buffer, returns -1 in case it /// fails to get unacked bytes for this socket virtual int getUnackedBytes() const = 0; /// @return current encryption type virtual EncryptionType getEncryptionType() const = 0; /// @return possible non-retryable error virtual ErrorCode getNonRetryableErrCode() const = 0; /// @return read error code virtual ErrorCode getReadErrCode() const = 0; /// @return write error code virtual ErrorCode getWriteErrCode() const = 0; }; } // namespace wdt } // namespace facebook