void ZSTD_buildFSETable_body()

in lib/decompress/zstd_decompress_block.c [445:562]


void ZSTD_buildFSETable_body(ZSTD_seqSymbol* dt,
            const short* normalizedCounter, unsigned maxSymbolValue,
            const U32* baseValue, const U8* nbAdditionalBits,
            unsigned tableLog, void* wksp, size_t wkspSize)
{
    ZSTD_seqSymbol* const tableDecode = dt+1;
    U32 const maxSV1 = maxSymbolValue + 1;
    U32 const tableSize = 1 << tableLog;

    U16* symbolNext = (U16*)wksp;
    BYTE* spread = (BYTE*)(symbolNext + MaxSeq + 1);
    U32 highThreshold = tableSize - 1;


    /* Sanity Checks */
    assert(maxSymbolValue <= MaxSeq);
    assert(tableLog <= MaxFSELog);
    assert(wkspSize >= ZSTD_BUILD_FSE_TABLE_WKSP_SIZE);
    (void)wkspSize;
    /* Init, lay down lowprob symbols */
    {   ZSTD_seqSymbol_header DTableH;
        DTableH.tableLog = tableLog;
        DTableH.fastMode = 1;
        {   S16 const largeLimit= (S16)(1 << (tableLog-1));
            U32 s;
            for (s=0; s<maxSV1; s++) {
                if (normalizedCounter[s]==-1) {
                    tableDecode[highThreshold--].baseValue = s;
                    symbolNext[s] = 1;
                } else {
                    if (normalizedCounter[s] >= largeLimit) DTableH.fastMode=0;
                    assert(normalizedCounter[s]>=0);
                    symbolNext[s] = (U16)normalizedCounter[s];
        }   }   }
        ZSTD_memcpy(dt, &DTableH, sizeof(DTableH));
    }

    /* Spread symbols */
    assert(tableSize <= 512);
    /* Specialized symbol spreading for the case when there are
     * no low probability (-1 count) symbols. When compressing
     * small blocks we avoid low probability symbols to hit this
     * case, since header decoding speed matters more.
     */
    if (highThreshold == tableSize - 1) {
        size_t const tableMask = tableSize-1;
        size_t const step = FSE_TABLESTEP(tableSize);
        /* First lay down the symbols in order.
         * We use a uint64_t to lay down 8 bytes at a time. This reduces branch
         * misses since small blocks generally have small table logs, so nearly
         * all symbols have counts <= 8. We ensure we have 8 bytes at the end of
         * our buffer to handle the over-write.
         */
        {
            U64 const add = 0x0101010101010101ull;
            size_t pos = 0;
            U64 sv = 0;
            U32 s;
            for (s=0; s<maxSV1; ++s, sv += add) {
                int i;
                int const n = normalizedCounter[s];
                MEM_write64(spread + pos, sv);
                for (i = 8; i < n; i += 8) {
                    MEM_write64(spread + pos + i, sv);
                }
                pos += n;
            }
        }
        /* Now we spread those positions across the table.
         * The benefit of doing it in two stages is that we avoid the
         * variable size inner loop, which caused lots of branch misses.
         * Now we can run through all the positions without any branch misses.
         * We unroll the loop twice, since that is what empirically worked best.
         */
        {
            size_t position = 0;
            size_t s;
            size_t const unroll = 2;
            assert(tableSize % unroll == 0); /* FSE_MIN_TABLELOG is 5 */
            for (s = 0; s < (size_t)tableSize; s += unroll) {
                size_t u;
                for (u = 0; u < unroll; ++u) {
                    size_t const uPosition = (position + (u * step)) & tableMask;
                    tableDecode[uPosition].baseValue = spread[s + u];
                }
                position = (position + (unroll * step)) & tableMask;
            }
            assert(position == 0);
        }
    } else {
        U32 const tableMask = tableSize-1;
        U32 const step = FSE_TABLESTEP(tableSize);
        U32 s, position = 0;
        for (s=0; s<maxSV1; s++) {
            int i;
            int const n = normalizedCounter[s];
            for (i=0; i<n; i++) {
                tableDecode[position].baseValue = s;
                position = (position + step) & tableMask;
                while (position > highThreshold) position = (position + step) & tableMask;   /* lowprob area */
        }   }
        assert(position == 0); /* position must reach all cells once, otherwise normalizedCounter is incorrect */
    }

    /* Build Decoding table */
    {
        U32 u;
        for (u=0; u<tableSize; u++) {
            U32 const symbol = tableDecode[u].baseValue;
            U32 const nextState = symbolNext[symbol]++;
            tableDecode[u].nbBits = (BYTE) (tableLog - ZSTD_highbit32(nextState) );
            tableDecode[u].nextState = (U16) ( (nextState << tableDecode[u].nbBits) - tableSize);
            assert(nbAdditionalBits[symbol] < 255);
            tableDecode[u].nbAdditionalBits = nbAdditionalBits[symbol];
            tableDecode[u].baseValue = baseValue[symbol];
        }
    }
}