duplicated block id: 1 size: 12 cleaned lines of code in 2 files: - Facebook.Unity.Editor/Utility.cs (47:61) - Facebook.Unity/Utils/Utilities.cs (61:75) duplicated block id: 2 size: 9 cleaned lines of code in 4 files: - Facebook.Unity/Results/CreateGamingContextResult.cs (27:37) - Facebook.Unity/Results/SwitchGamingContextResult.cs (27:37) - Facebook.Unity/Results/GetCurrentGamingContextResult.cs (7:17) - Facebook.Unity/Results/ChooseGamingContextResult.cs (27:37) duplicated block id: 3 size: 8 cleaned lines of code in 4 files: - Facebook.Unity/Results/CreateGamingContextResult.cs (41:50) - Facebook.Unity/Results/SwitchGamingContextResult.cs (41:50) - Facebook.Unity/Results/GetCurrentGamingContextResult.cs (21:30) - Facebook.Unity/Results/ChooseGamingContextResult.cs (41:50) duplicated block id: 4 size: 6 cleaned lines of code in 2 files: - Facebook.Unity/Utils/AsyncRequestStringHandler.cs (29:36) - Facebook.Unity/Utils/AsyncRequestStringWrapper.cs (29:36) duplicated block id: 5 size: 6 cleaned lines of code in 2 files: - Facebook.Unity/Utils/AsyncRequestStringHandler.cs (38:45) - Facebook.Unity/Utils/AsyncRequestStringWrapper.cs (38:45)