in Facebook.Unity.Editor/iOS/PBX/Objects.cs [135:169]
PBXElementDict UpdatePropsAttribute(PBXElementDict settings, bool value, string attributeName)
{
PBXElementArray attrs = null;
if (value)
{
if (settings == null)
settings = m_Properties.CreateDict("settings");
}
if (settings != null && settings.Contains("ATTRIBUTES"))
attrs = settings["ATTRIBUTES"].AsArray();
if (value)
{
if (attrs == null)
attrs = settings.CreateArray("ATTRIBUTES");
bool exists = attrs.values.Any(attr =>
{
return attr is PBXElementString && attr.AsString() == attributeName;
});
if (!exists)
attrs.AddString(attributeName);
}
else
{
if (attrs != null)
{
attrs.values.RemoveAll(el => (el is PBXElementString && el.AsString() == attributeName));
if (attrs.values.Count == 0)
settings.Remove("ATTRIBUTES");
}
}
return settings;
}