in Facebook.Unity/Codeless/FBSDKCodelessPathComponent.cs [28:67]
public FBSDKCodelessPathComponent (Dictionary<string, object> dict)
{
className = (string) dict[Constants.EventBindingKeysClassName];
if (className != null) {
this.className = className;
}
if (dict.ContainsKey(Constants.EventBindingKeysText)) {
text = (string) dict[Constants.EventBindingKeysText];
}
if (dict.ContainsKey(Constants.EventBindingKeysHint)) {
this.hint = (string) dict[Constants.EventBindingKeysHint];
}
if (dict.ContainsKey(Constants.EventBindingKeysDescription)) {
desc = (string) dict[Constants.EventBindingKeysDescription];
}
if (dict.ContainsKey(Constants.EventBindingKeysIndex)) {
this.index = (long) dict[Constants.EventBindingKeysIndex];
}
if (dict.ContainsKey(Constants.EventBindingKeysTag)) {
this.tag = (string) dict[Constants.EventBindingKeysTag];
}
if (dict.ContainsKey(Constants.EventBindingKeysSection)) {
section = (long) dict[Constants.EventBindingKeysSection];
}
if (dict.ContainsKey(Constants.EventBindingKeysRow)) {
row = (long) dict[Constants.EventBindingKeysRow];
}
if (dict.ContainsKey(Constants.EventBindingKeysMatchBitmask)) {
matchBitmask = (long) dict[Constants.EventBindingKeysMatchBitmask];
}
}