public FBSDKCodelessPathComponent()

in Facebook.Unity/Codeless/FBSDKCodelessPathComponent.cs [28:67]


        public FBSDKCodelessPathComponent (Dictionary<string, object> dict)
        {
            className = (string) dict[Constants.EventBindingKeysClassName];
            if (className != null) {
                this.className = className;
            }

            if (dict.ContainsKey(Constants.EventBindingKeysText)) {
                text = (string) dict[Constants.EventBindingKeysText];
            }

            if (dict.ContainsKey(Constants.EventBindingKeysHint)) {
                this.hint = (string) dict[Constants.EventBindingKeysHint];
            }

            if (dict.ContainsKey(Constants.EventBindingKeysDescription)) {
                desc = (string) dict[Constants.EventBindingKeysDescription];
            }

            if (dict.ContainsKey(Constants.EventBindingKeysIndex)) {
                this.index = (long) dict[Constants.EventBindingKeysIndex];
            }

            if (dict.ContainsKey(Constants.EventBindingKeysTag)) {
                this.tag = (string) dict[Constants.EventBindingKeysTag];
            }

            if (dict.ContainsKey(Constants.EventBindingKeysSection)) {
                section  = (long) dict[Constants.EventBindingKeysSection];
            }

            if (dict.ContainsKey(Constants.EventBindingKeysRow)) {
                row = (long) dict[Constants.EventBindingKeysRow];
            }

            if (dict.ContainsKey(Constants.EventBindingKeysMatchBitmask)) {
                matchBitmask = (long) dict[Constants.EventBindingKeysMatchBitmask];
            }

        }